God of War developer Sony Santa Monica was hit with layoffs recently. PlayStation head of internal software development Scott Rohde spoke with IGN about the layoffs, offering little consolation in the vague explanation.
"There's not a single business on the planet where every single project that is started is a success," Rohde explained. "And that's just what happened here. So sometimes, high profile projects or studios need a reboot, and that's what's happening here. Santa Monica will always be a hugely important part of our global family of studios. It's still a huge studio that’s right up there around 200 people, even after the recent layoffs.
We’re not talking specifically about what projects were going. What I will say is what I said earlier. It’s that, sometimes, a project needs a reboot. So that’s what we’re doing overall with the titles we’re working on there, and the studio itself. And I believe it’s a very good thing for the health of that studio."
Rohde did confirm that a big, AAA project would still be coming out of Sony Santa Monica in the future.
The God of War Vita Collection is a bare-bones port-job, but it gets said job done
2:01 AM on 05.06.2014