Actually, this whole DLC add-on was made out of the game jam they did, so their goal was never as high as shivering isles was with this add-on.
Hence "I felt like they were setting a [high] goal." I feel like they did not meet that goal. It'll be interesting to see what the next add-ons bring to the table.
I think they are going to work out most of the kinks in this one until it gets released on other platforms. I would be kind of dumb of them to make this just 360 exclusive.
Every review of the content I've seen barely even scratches the surface of what was added. They never mention how the two home fortresses serve as a very practical home base for adventuring - completely with most - if not all - crafting stations once you've quested the NPCs needed. I see nothing said about the new and imaginative zone designs, water flow elements, nothing said about the new werewolf perk tree and few mentions of some context added to older dungeons. Or that Serana is hands-down one of the best followers you could hope to have. Or that the factions are far more meaningful than most of what's found in Skyrim in terms of guild quests.
Dawnguard actually felt like it had some New Vegas in it for that.
They mention the new dwemer ruin sidequest and playing vampires and that's it. They probably didn't experience the content any more than they did Skyrim before it. Some of the "glitches" they mention aren't even glitches. The vampire ambushes in town don't kill NPCs, for example, just put them down for a day at worst and then they're back reminding you they work for Belathor or that they're Erikur's sister.
I've enjoyed the experience so much I started my characters over from scratch to take on both sides of the story and have that consequence of faction following me everywhere. Plus I like the tension crossbows add. They're more powerful than bows, but you're more vulnerable for using them due to the slow reload.
Personally, not quite, but I'll be happy to plunk down $20 for the whole package in the next big sale.
Awesome comment! I actually felt the sting of a number of bugs, most of which were primarily found on the Vampire Lord portion of the DLC, specifically dealing with the transformation sequence. A number of times I found myself stuck in the ground as a result of shapeshifting, or using the bat ability, etc.
I found that a number of key NPCs would randomly become hostile if I didn't "approach them the right way" during the Vampire Lord questline. This issue was confirmed over on Bethesda's forums as a non-isolated problem.
I also felt like it was very jarring to give you the opportunity to technically become a Vampire Lord the entire game, but make a number of quest doors too small for you to fit through, and take away a number of basic mechanics, like the ability to interact with most of the environment. The few second delay when changing feels a bit off as well, especially when you have to do it so often.
Quest wise, to avoid spoilers, that one special area (you know what I mean) during the Vampire Lord questline was extremely barren, disappointing, and the actual quests were very redundant. Although the story had its moments, overall I didn't come away impressed.
I didn't think the non-vampiric dawnguard story had as much going for it either. It felt a bit more "by the books", and something akin to a quest found in the normal game. Crossbows were a nice addition for sure, but it all comes down to personal choice, in terms of whether or not you'll actually use them. I agree on the vampire ambushes -- they're not an issue. People asked for more consequences for their actions -- Bethesda delivered, when they punished you for defying the Vampire Lord cove.
What I was impressed about the most was the additions that it added to the open world (the amazing thing, is that despite your highlights of the content, is even you didn't mention things like the Thieves Guild NPC that can change your appearance).
But I still felt like that addition, while the strongest of the bunch, was ancillary, and not worth a full $20 asking price. I think people should research Dawnguard a bit to see if its worth buying -- especially on PC, where a number of mods alleviate issues with the main game (such as the crafting station filled home locations). Hopefully this back-and-forth will help!
So yeah, enchanted crosshows.
I had to turn up the difficulty to master fro that.
DLC for Fallout New Vegas was 3 parts deep by now (ie 9 months after release), and considering the fourth and final piece came out in september, all of FNVs DLC will have been released in the time it's taken beth to release 1 for skyrim.
i haven't touched the game in some time, and if they plan to get any more business from me they're going to have to do something incredibly special. otherwise, just forget about it and make me another fallout game!
It was cool the factioning was still in them at times, but they mostly felt like a waste of time.
Can't wait for Dawnguard PC, though. I always dig Bethesda's expansion. Yes, even the ones that aren't super-amazing.
I feel the same way about the New Vegas DLC, but I count Dead Money in the junk pile. Old World Blues was bigger, different, and devoid of the annoying and often completely arbitrary restrictions. I'd like to see more like that in Skyrim's expansions. Sorta sounds like Dawngaurd does it right.
i see where you're going with that but it's definitely an issue of personal taste rather than more time = better DLC. i loved all the FNV DLC, perhaps honest hearts less than the others. dead money is widely regarded as the worst part, and although i don't agree it just illustrates my point further.
the bigger issue for me is the wait. there are lots of other games out there to play, waiting perhaps an entire year for DLC for one i played to death already just isn't that appealing (even if it's as good as you say it is!).
(Before Dawnguard, Skyrim froze maybe 5 times in 200hrs. After Dawnguard it freezes every few hours)
Like I said, I might be missing underlying things, like the water physics like Silent said, as a "thing" Dawnguard brought, given I bought the game and Dawnguard together in the same day and don't know one without the other.. But that stuff feels like something that didn't need to be in a $20 DLC, but in the game from the beginning. I don't know if I hate the idea of basically paying for stuff that could have been in patches, but it doesn't sit very well with me regardless.
Otherwise, unless your going to rush out of the way and do those quests first, or amidst everything else the game has to offer , I don't feel they make a mark on anything. I'm planning on doing them after the main story, and frankly I don't think anythings different right now because they're out there in their little area. This zone isn't THAT far from the main game world, it could have a greater effect then what it does on that world (you know, without actually adding more glitches...)
So, specially given that PS3 players have had their own unique problems with the game, I'd say they shouldn't be too excited over it. PC people maybe should, if only because they get access to console commands to help them make some of the bugs a little more manageable.
Also, I'm with Marc Allen a bit on what he said. Bethesda really can't keep doing what they do and making these games ridiculously buggy. I really don't know how we let them get away with it, and award them with Game of the Year awards, when we shit on so many other games that have far less problems in this area. Yeah, I know, these games are awesome, Fallout 3 being one of my all time favorite games, but theres something about loving these games that pisses me off when I start one up and spend my time debating on starting to quest because I fear that the next quest I do will glitch out, causing me to either lose a huge chunk of my time, or worse, have some sort of glitchy effect on some other quest that I won't know about till 20 hours later.
They really need to clean up their shit, specially if they're serious about an Elder Scrolls MMO. MMO players will destroy them if its anything like one of their Single player games.

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