So, short length = good, at least for me.
in one of the side areas (near the C cube area to be exact) this is writin on the wall: username: Cjohnson password: tier3
hmmm now there isn't anywhere in game to use this info, but if only there was some other place one could...oh right. http://www.aperturescience.com/
type "login" and used the above data. then for the data that only becomes available to this login type "notes"
read through for back story and hilarity.
i might as well make a C blog about this for more people to see.
And yes, I do miss my weighted companion cube.
id figured it was a bouncing power thing.. but then i remember.. if those hit you you die.. and the only thing near me was the companion cube!
why must you hurt me? i love you!
I mean, come on. PLAYER CREATION WILL KEEP THIS GAME ALIVE FOREVER.
If anyone's curious, the guy who wrote that song at the end is Jonathon Coulton. He wrote the "re: Your Brains" and "Code Monkey" song ("Code Monkey" also being the theme song to the show by the same name). You can find his songs on Youtube (mashed together with WoW typically). But DO NOT listen to the Portal song unless you've beaten the game. The lyrics won't have any special meaning otherwise.
Firstly, if I hear one more fucking complaint about the length of this game, I WILL CUT YOU. It's fine the game was short.
In fact, it's exactly as long as it needed to be. It's analogous to all the brilliant sci-fi short stories. The story is a small self contained bit, that is executed FLAWLESSLY. The gameplay mechanics are used just enough without every getting tired and old.
The point I am getting it, is that the game is perfect in it's size. Sprawling epic games that try to go for a huge storyline have a HIGH tendency to fall into at least some traps. Plot holes, repetitive gameplay, and the most frequent one LETDOWN ENDINGS (*coughBioshockcough*).
With Portal you get a simple, short, but deep, dark, and VERY funny story with absolutely 0% crap or filler. In fact, I would say Portal exemplifies what Valve should be doing more of. While I appreciate how they try to tell a story in Halflife, I've never gotten the full effect like I did with Portal.
The only "negative" about the game at all is it's length, but is that really a negative if what is contained within that time is so perfect? It's not like the game goes for a full on price, especially if you get it as part of the Orange Box.
It just works great within the space it occupies, and I think if it were much longer, some of that would have been lost. While I certainly hope for more maps to expand upon it as a puzzle game (because it is a fantastic one), I think the main single player story mode is everything it should have been. In fact, I would call it the best single player experience of the year. Even if it is only a few hours long.
Done posting now.
I feel your pain Aaron.
And that end song... i reckon its on par with the start song for the aquateen hunger force movie, for awesomeness.
...
The only "negative" about the game at all is it's length, but is that really a negative if what is contained within that time is so perfect?[/i]
pls cut yourself. pics or it didnt happen :)
Right now I am praying for extensions. Oh yeah, time for TF2.
Portal was the first thing I played when I started up the Orange Box and I was instantly hooked. I couldn't stop until I beat it and when I beat it, I didn't want it to end. The writing was hilarious and I felt that the puzzles had the perfect level of difficulty (I got stuck a few times, but never long enough to get frustrated and quit).
I laughed my ass off during the whole ending credits and even started to cry when I had to "part ways" with my weighted companion cube. T_T
FORGET HALO 3. PORTAL = GAME OF THE YEAR.
Also, where can I get one of those portal guns IRL? Every time I see something, I think about how it would be better with portals.
yes, ending song FTW FTW FTW!
Portal is an example of what all games should be.

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