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'Namby pamby' patches coming for PixelJunk Eden and Monsters photo

What happens when you write a strongly worded letter to Q-Games' Dylan Cuthbert? The man gets things done. After TheBBPS's Ryan Hewson wrote to Cuthbert about PixelJunk Monsters' difficulty, he received a response chock-full-of information and exciting promises. 

Cuthbert says that Monsters will be receiving a patch that will allow players to go through the offline mode in either Easy, Medium, Hard, or the new Expert modes. On the subject of the excellent PixelJunk Eden, Cuthbert hints at new gameplay modes, saying of the game's swing mechanic: it's "much too fun to waste on just one set of game rules." Oh, and if you think Eden is too hard, Q-Games may even be looking into "a more namby pampy mode for the 'lighter' people out there."

PixelJunk for Dummies? Fine with us -- both games are excellent, and whatever Dylan and company need to do in order for a wider audience to experience them, we're all for it. 

But really: has anyone out there found the games to be too difficulty, or know of someone whining about their difficulty?








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12 comments | showing # 1 to 12
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linuxguy's Avatar - Comment posted on 08/12/2008 08:09
linuxguy
You people are pussies!It's because of you that we have saving,unlimited continues,difficulty settings...
Pfff you disgust me
xe-cute's Avatar - Comment posted on 08/12/2008 08:10
xe-cute
This has already been reported...

http://www.destructoid.com/pixeljunk-monsters-eden-to-receive-a-patch-and-an-expansion-respectively-99113.phtml
HarassmentPanda's Avatar - Comment posted on 08/12/2008 08:10
HarassmentPanda
You think he heard the Rev Rant about PixelJunk Eden? $10 says there will be a mode without a timer.
David Boring's Avatar - Comment posted on 08/12/2008 08:18
David Boring
monsters is really tough, looking forward to an easier mode
-PL-'s Avatar - Comment posted on 08/12/2008 08:24
-PL-
I've had some trouble in Pixeljunk Monsters, but a few tries (or a few dozen tries) gets the job done usually. I like when a game is difficult and I have to play it a few times get good enough to finish it. I feel like I'm actually becoming a better gamer. Newer video games are pampering players too much, providing too many checkpoints, too easy difficulty levels, etc. Makes the games way shorter than they should be, and the gameplay experience far less memorable. This has already been said a million times before though, you all know this.

And Rev's rant... I normally agree with most of the stuff Anthony says, but I'm going to have to disagree with his opinion on the "timer" in Eden. The game is already pretty easy with the timer, and what would be the point of playing without it? Just collect stuff until you get bored of jumping around? There needs to be some sense of gravity in the game, something to keep you moving along. I've never even run out of time in Eden, I don't understand how this could be a problem. It's like complaining about the level timer in Super Mario Bros. Yeah, it's kind of unnecessary, but who is going to stand around long enough to let the timer run out? I don't think I'm on the same wavelength as Rev. After all, he loved Passage, and I just saw it as "walking right for five minutes".
Nick Chester's Avatar - Comment posted on 08/12/2008 08:29
Nick Chester
@xe-cute:

We think it's very important.
mix's Avatar - Comment posted on 08/12/2008 10:51
mix
A lower difficulty would be welcomed as I play with my girlfriend and we are trying to rainbow everything and a few have been pretty rough.

Then we argue, fight and beat each other as "You were supposed to build a fu*king air cannon and not an arrow" cuts deep, real deep.

I see this patch saving couples around the world, around the wooorld!
Phntmbanana's Avatar - Comment posted on 08/12/2008 12:18
Phntmbanana
Sounds great I'd love to be able to get all the trophies for Eden...
Celdurant's Avatar - Comment posted on 08/12/2008 12:22
Celdurant
Special level 1 in pixeljunk is kicking my ass at the moment.

Fucking spiders.
carrma's Avatar - Comment posted on 08/12/2008 15:22
carrma
I've not been whining about the game, but I did find the expansion for Monsters to be much harder than the original levels... getting perfect scores on the levels is really tough. The problem for me is that it is the process of beating a level can be big time commitment--you might lose it on the last wave after playing it for 20 minutes then retry over and over changing strategies and lose it at the end again and again. I've stalled out on completing the hard levels but I've not been playing the game recently. The patch could get me playing it again...
DemonEyes23's Avatar - Comment posted on 08/12/2008 16:43
DemonEyes23
getting rainbows in pixel junk monsters is no joke that's for damn sure i haven't beaten many of them with that perfect score so an easier difficulty would be nice
faultymoose's Avatar - Comment posted on 08/13/2008 05:34
faultymoose
Aw man, there has to be a reason for higher difficulty beyond self torture. I'm fed up with otherwise brilliant games offering a 'hard' setting which is just moderately challenging. It's been a long time since I've played anything less than the highest available difficulty level, and I can't recall anything that has challenged me to the point of frustration.

If they introduce easy mode into titles like Eden, then there should be trophy penalties.

I wanna have to put in effort to get a reward, not be spoon fed :(

Monsters is probably the first game in years that has been downright insanely difficult at times, and I've found it's difficulty curve PERFECT.

Also, slightly on topic, what the HELL is with having to play a game through on an easier level in order to unlock a harder level?

Developers are turning into lazy wallet grazers. Games are getting shorter (thanks, 'Episodic' content), without the price tag dropping to match, and the selling factor is supposed to be replay value?

Peter Jackson should have made Lord of the Rings 10 minutes long. Then we could watch it through again standing up. And lying down. And whistling Mary Had a Little Lamb. OH THE REPLAY VALUE.
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