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[Y0j1mb0's note: I wrote this a year ago but thought it appropriate to share with you once again due to megaStryke's latest blog. This isn't so much a response blog as it is what immersion in videogames ultimately means to me. ]
What is immersion
the act of immersing or the state of being immersed: as a : baptism by complete submersion of the person in water b : absorbing involvement
What is a game?
A 'game' is a structured or semi-structured activity, usually undertaken for enjoyment and sometimes also used as an educational tool.
Key components of games are goals, rules, challenge, and interactivity. Games generally involve mental or physical stimulation, and often both.
Known to have been played as far back as the 30th century BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet and Mancala are some of the oldest known games.
-- via Wikipedia
So what is a great game? Find out after the jump.
This is more subjective and one where Wikipedia may have a harder time detailing to the masses. I'll attempt to tackle that query as well as what ultimately makes a game or specifically a videogame be an experience that I keep coming back to repeatedly due to immersion and what that encompasses to me personally.
A great game to me has always been about an indescribable hook that immediately catches your interest. Be it the story, the look, the very nature or feel of the game in question. The best games have all of those wrapped up with sublime control and music from the Gods. Some don't have all those prerequisites but only few of them and those are still considered great because what they get right, blankets what they get wrong. It doesn't matter that the game is short or if it doesn't have multiplayer. Quite the contrary, I tend to think the
best games are single-player affairs. They are more intimate and there are no competitive component in them to make you stressed or feel inadequate.
Right about now some of you are wondering what the heck does this have to do with immersion and videogames. Simple, if the game can accomplish what I just described, not only has it just entered the status of a great game, it has also crossed over to the exclusive club of games that are exquisitely immersive, because while you may shelve it after completing, it will beckon you back into its world again.
"Oompa!" or the process of Immersion. I have used games as recreational disposable trysts to genuine escapes from reality when times got rough. But ever since I picked up a controller a long time ago, I felt the wonder of controlling something in front of my TV and that magic I felt as a kid still thrives in abundance within me to this day. That wonder I feel as a gamer is synonymous with immersion. While one would think immersion is an action solely based on you and the amount of commitment personally rationed, it still needs coaxing. The games with the most absorbing qualities have this in abundance. Earlier I said a great game to me has always been about an indescribable hook that immediately catches your interest, yet the more I think about it, it's akin to a key that unlocks that special door to the game world, making it all the more easier to step through into a game designer's vision.
Truly gifted game designers place those keys squarely in the palm of your hand to make it easier for you to immerse yourself in their world. Once that synergy is accomplished, that umbilical cord tethering you to the game doesn't fall off. It's still there, even after you finish the game. You may move on to something else but eventually it will pull you back to experience it again and again. Maybe once every three months or once a year but its seductive call will lure you back to enter its world once more.
New Worlds. Being an older gamer I don't take for granted how much the game industry and games in general have grown throughout the years. From
Pac Man,
Super Mario World,
Castlevania, to
Deus Ex,
System Shock and
Half Life. Technology is forever growing making new games something that as a kid I never would of imagined controlling but game developers need to really think what about what makes games have good replay value because I'll be honest, it isn't downloadable content or even oodles of unlockables be it CG movies, a different outfit for your character, or achievements/trophies, though they do play a small part.
It's creating something new, something fresh, something that grabs you by your balls and wanks. I'm not saying everything has to be original, I'm saying that what you do create put a new spin on it, give it a new look, drench us in an atmosphere that slaps us in the face as soon as we begin playing. You know, games that even the menu evoke a small amount of appreciation on our part because they took the time to make it fit to the game at hand.
Examples:
Half Life 2's menu is a simple snapshot of a scene in the game, but it's made more effective for it's simplicity and gelling with everything throughout. Down to the haunting sounds and minimal music if you just let it sit idle. Better still, depending on where you save, the menu image changes. That's care poured in by the developers. Same with
Dead Rising and it's menu. The walking dead shuffling about outside the mall with a slight fog caressing their feet. A dreamlike image that hooks you. And that's just the damn game menu of the games folks!
As I stated before, it doesn't have to be a graphically gorgeous game but what it does offer should be engaging. I've played
Castlevania Symphony of the Night quite a few times. Guess what? I'll play it again too. I make it a point to play
Ico at least twice a year to remind myself what gaming is all about again because I sometimes forget. I love the next interactive piece of gray colored violence like the next man, but I think in our rush to satisfy our blood lust we lose perspective in what drew us to gaming in the first place ... and no it wasn't
Halo,
Gears of War or
GTA with their disposable mythologies in tow.
It's games that immersed you completely in their worlds. From entering
Ico's dreamlike world, to flying in
Dragoon Orta's beautiful vistas, attempting to slay epic giants in
Shadows of Colossus, to being a plumber trying to save a princess named Peach, the absorbing value in those games for me are immeasurable. My community colleague megaStryke states in his latest piece:
Just like vision, "immersion" is just another wall for console warriors to hide behind when what they really mean is that a game should come to their machine and not to yours. Respectfully, I beg to differ. It has nothing to do with whatever console a game is played, nor is the terminology a nonsense buzzword. Truth be told, immersion and graphics don't always necessarily go hand in hand. Graphics, while a part of immersion, are merely just another tool of many in a developer's repertoire to get the job done. Just because you may find some using the perceived buzzword to justify whatever fanboyish agenda doesn't mean that word is now devalued. Like good books read, enjoyed and then read again finding an even richer experience the next go around, to me great videogames all boil down to these nine words in a form of a question:
What new worlds can you immerse me in today?
You put this perfectly. This is exactly what immersion is all about. Great post.
i been getting into that lately. i have indeed missed how great a game it is. all fps need to emulate that formula of choice and consequence.
megaStryke was referring to the misappropriation of the word "immersion" as fanboy ballache when games such as "A Boy and His Blob", "Okamiden" and "Epic Mickey" are announced on lower-spec hardware, rather than believing that games cannot immerse, which he puts down to greater concerns than graphical prowess, which y0jimbo does too!
I think that all the well-voiced blogs on this topic are showing that there are a multitude of variables involved in the ever-elusive quest for immersion. What makes a game immersive is more often indicative of the gamer themselves rather than the game.
Excellent write-up!
Ico or Shadow of the Colossus aren't very immersive games actually. The world of those games are beautiful and of course you will identify with the main charachters over the course of the game, but there aren't really any moments you will forget you hold a joypad in your hands.
Immersion isn't something, that is created by stimulating your imagination like the Halflife 2 or Dead Rising title screens. Although those help to set the mood, I doubt they will ever make you forget your surroundings.
I still stand by what I say, that the concept of "immersion" has been warped into another bullet point on the back of the box, something that can be easily quantified, something that can be measured in absolute terms and compared directly between games. I know I'm not trying to see an issue where one doesn't exist because I've read a few articles on this very issue.
If you haven't actually seen that debate, good for you. We could use more clear-minded people just like you.
You might not realize how good the "immersion" is (if immersion is even qualitative) until weeks or months after you stop playing the game.
Landing headshots is great, leading your team to a touchdown is amazing, doing a super combo finis it's sweet but... sometimes enjoy the different feel of a more "boring" game could improve the gamer way of interact with it's console..to see it more than a kill counter or a conecting machine with the next wave of targets
Not few times I heard of people that played Shadow of the Colossus for recomendation and find it boring, or people that don't see anything that could justify high grades for a Zelda, Mario or Metroid game, people that look at games like Portal and find themselves asking "where's the shotgun?there's anything to shoot other than walls? this isn't a Valve's game?"
Gamers that like to call themselves "gamers" should play games like Uncharted and Halo, but also at least try those "boring" ones...
Try The Neverhood, try Flower, try ICO, Shadow of the Colossus, Metal Gear, Resident Evil, Bioshock...anything that make you feel like you're something else doing anything other than aiming for the head.
Every world invented by developers can provide imersion.. you just got to make the player believe what theyre experiencing! And since the world that we are immersed on is the real on (sorry to break that up to you :P) and its the only one we know, games must have that 'human' feel to it to provide immersion! A masculin overpowered space marine is super fun, but an everyday whashed out human being can be soooooo delightfull!
thanks for 'earing' me out! cheers to the destructoid community ;)
PS: sorry for the spelling, i'm portuguese so...
HL2 is really one of the most immersive games I've ever played. Every aspect of the game is perfectly balanced. But as stated it doesn't have to be latest technology and realistic graphics etc.
One game that really did it for me recently was canabalt. One button gameplay, simple yet gorgeous graphics, nice soundtrack. One of the best games released this year.