You put this perfectly. This is exactly what immersion is all about. Great post.
i been getting into that lately. i have indeed missed how great a game it is. all fps need to emulate that formula of choice and consequence.
megaStryke was referring to the misappropriation of the word "immersion" as fanboy ballache when games such as "A Boy and His Blob", "Okamiden" and "Epic Mickey" are announced on lower-spec hardware, rather than believing that games cannot immerse, which he puts down to greater concerns than graphical prowess, which y0jimbo does too!
I think that all the well-voiced blogs on this topic are showing that there are a multitude of variables involved in the ever-elusive quest for immersion. What makes a game immersive is more often indicative of the gamer themselves rather than the game.
Excellent write-up!
Ico or Shadow of the Colossus aren't very immersive games actually. The world of those games are beautiful and of course you will identify with the main charachters over the course of the game, but there aren't really any moments you will forget you hold a joypad in your hands.
Immersion isn't something, that is created by stimulating your imagination like the Halflife 2 or Dead Rising title screens. Although those help to set the mood, I doubt they will ever make you forget your surroundings.
I still stand by what I say, that the concept of "immersion" has been warped into another bullet point on the back of the box, something that can be easily quantified, something that can be measured in absolute terms and compared directly between games. I know I'm not trying to see an issue where one doesn't exist because I've read a few articles on this very issue.
If you haven't actually seen that debate, good for you. We could use more clear-minded people just like you.
You might not realize how good the "immersion" is (if immersion is even qualitative) until weeks or months after you stop playing the game.
Landing headshots is great, leading your team to a touchdown is amazing, doing a super combo finis it's sweet but... sometimes enjoy the different feel of a more "boring" game could improve the gamer way of interact with it's console..to see it more than a kill counter or a conecting machine with the next wave of targets
Not few times I heard of people that played Shadow of the Colossus for recomendation and find it boring, or people that don't see anything that could justify high grades for a Zelda, Mario or Metroid game, people that look at games like Portal and find themselves asking "where's the shotgun?there's anything to shoot other than walls? this isn't a Valve's game?"
Gamers that like to call themselves "gamers" should play games like Uncharted and Halo, but also at least try those "boring" ones...
Try The Neverhood, try Flower, try ICO, Shadow of the Colossus, Metal Gear, Resident Evil, Bioshock...anything that make you feel like you're something else doing anything other than aiming for the head.
Every world invented by developers can provide imersion.. you just got to make the player believe what theyre experiencing! And since the world that we are immersed on is the real on (sorry to break that up to you :P) and its the only one we know, games must have that 'human' feel to it to provide immersion! A masculin overpowered space marine is super fun, but an everyday whashed out human being can be soooooo delightfull!
thanks for 'earing' me out! cheers to the destructoid community ;)
PS: sorry for the spelling, i'm portuguese so...
HL2 is really one of the most immersive games I've ever played. Every aspect of the game is perfectly balanced. But as stated it doesn't have to be latest technology and realistic graphics etc.
One game that really did it for me recently was canabalt. One button gameplay, simple yet gorgeous graphics, nice soundtrack. One of the best games released this year.

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