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Passage, created by Jason Rohrer, is an exercise in gaming minimalism. Made for korokomi's gamma 256 competition, It's only five minutes long, it weighs in at less than 500kb, it takes place on a 100x16 field of pixels, and it only requires the arrow keys. 

It's also one of the most clever, meaningful, affecting, and memorable games ever made.

To say too much about Passage before you've played it -- to describe how I played through it, and how it affected me -- is to spoil it. Passage is about life: what it feels like, how we live it, and how we find happiness. There is no true "right" or "wrong" way the play the game, and much of Passage's brilliance can only be understood through completing it yourself.

Let it be known, however, that whatever emotions you feel, whatever symbolism you notice, or whatever meaning you derive from the game's movement and visual mechanics, were all totally intentional. The "games as art" debate is officially over.

Play it, come back here, and share your experience in the comments. This is the sort of game which warrants a hell of a lot of discussion. If you're so inclined, go ahead and hit the jump for my personal experience with the game (though, honestly, it doesn't matter; the game is about whatever you got out of it, not anecdotal BS from complete strangers).

[Thanks LordRegulus

To me, Passage about the lonely, meandering nature of life. This is the only right intrepretation for me, and, hopefully, it is the exact wrong intrepretation for you.

LordRegulus, upon finishing the game, cried because he was so happy; Aaron Linde was "stunned," but also rather shaken by the game's deterministic view of aging and death as his 24th birthday approached. I cannot quite relate to either of their reactions, but I can sympathize with them: I can understand why they got what they did from the game, if only because Passage is such a wonderfully reflective piece: you get out of it what you put into it. The way you play through the game determines not only what sort of gamer you are -- do you search every nook and cranny for every last secret, or do you quest onward in hopes of seeing new things and reaching the "end" -- but, perhaps, what sort of person you are.

My first time through the game, I missed the female companion entirely. I only later found out from Aaron that she existed at all; initially, I moved downward and completely missed a character who, I assume, symbolizes the love of my life. To be completely blunt, this is the only part of the game which didn't really strike a chord with me: I can dig that we sometimes move through life so fast, distracted by our goals and hopes that we miss the lovely people right in front of us, but I would have liked such a moment to come a little later in the game. Near the beginning, I was still under the impression that Passage was just another game, and I hadn't quite gotten a grip on the game's controls or sensibilities.

But through missing the companion altogether, I incidentally played through the game in a way which resonated much more with me. Without turning this into a gussied-up LiveJournal post, I related much more to the idea of playing through Passage by my lonesome than with a pretty 8-bit companion. Free to walk down paths I couldn't possibly have entered with the companion in tow, I continued onward. I meticulously searched for treasure chests until I got tired of exploring and just wanted to see the sights: I involuntarily kept a constant eye to my score, trying to quantify my level of achievement within the game. Always on my own, with nothing but the scrolling landscape, the haunting music, and the silent score counter always increasing. 

It took me almost half the game to notice I was aging. By the time I realized what was going on, I suddenly became much more frantic; I no longer had the ability to see what was coming, and I took on a much more panicked pace as I tried to quickly progress through the landscape, touching treasure chests only if they happened to cross my path. More often than not, however, the chests were filled with flies, and time after time I failed to notice that the colored gems on each chest served as a clue for what lay inside. I stubbornly hit every chest, without stopping to think that it might be more beneficial to look carefully and choose wisely. 

By the time I realized what was happening -- why my avatar was slowly moving to the rightmost portion of the screen -- I became profoundly depressed. I could quite literally see the end coming, and could only focus on where I'd been; the music began to take a subtly funereal tone as I realized for all my adventuring, for all my treasure-searching and overcoming obstacles on the land, I would never reach any true "end." There's nothing at the end of the path save for death; to keep going would be pointless.

But I did it anyway, because, hell, what else was I going to do? I was alone, miserable, and had only the memories of scored points and treasure chests to keep my company, but it's not like I could stop. Better to play it through to the end, no matter how meaningless my actions beforehand had been. 

So I kept playing. And I died. The score was reasonably high (1600 or so), but it was just a meaningless number -- measuring past successes which didn't really mean much once my character turned into a grey, immovable tombstone. I was not crying with happiness at the end of this game.

But that's just me. What about you?


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132 comments | showing # 51 to 100

crila's Avatar - Comment posted on 12/11/2007 15:25
crila
no mac version? i just cried some 1's and 0's.
brimtastic's Avatar - Comment posted on 12/11/2007 15:34
brimtastic
Woah that really hit a note with me. I dunno. Like many others I thought the music was beautiful, and when I noticed the characters ageing I was kinda shocked. Then of course the realisation that they were going to die arrived, and when the woman did I actually got quite emotional waiting for the dude to finish up.

Those few short minute filled me with more emotion than many (most?) other 50-hour games. Granted though, I have been drinking.
elsiluro's Avatar - Comment posted on 12/11/2007 15:37
elsiluro
There is a mac version, just go to http://hcsoftware.sf.net/passage and download the dmg. It's public domain so the source is there to examine or compile on your own if you want to play on a non windows/mac machine.
Bus's Avatar - Comment posted on 12/11/2007 15:41
Bus
As a whole, the game was interesting and poetic. But I did grow impatient waiting for my couple to die and then I laughed out loud when the wife transformed into a tombstone. It just seemed out of sync with the rest of the game's visuals. I really liked that you could just park yourself in one place and not increase your score and gradually you'll be carried to your death on the right hand side of the screen by the passage of time. That feels exactly like what I'm doing, right now.
CyanideBlues's Avatar - Comment posted on 12/11/2007 15:42
CyanideBlues
I didn't realise you could go up or down, so just went continuously right.... and yet it still struck a poignant note with me =S
MechaMonkey's Avatar - Comment posted on 12/11/2007 15:43
MechaMonkey
@Rev Ant

I'll double your traveling score, baby.
akathatoneguy's Avatar - Comment posted on 12/11/2007 15:43
akathatoneguy
Very interseting little game. Some of the ideas (the blurring to the right, then the left, not being able to go certain places with a companion) were genius. Having said that, I was not nearly as reflective after playing this as most seem to have been. Of course, I ponder life and meaning and what not constantly, probably too much, so it's not something that has to be pointed out to me as much. Still an interesting little experience.

I can dig games as art. Really, it doesn't matter whether they are or not, it's what YOU think they are. But everything around us is art, in a way. Certain games are very derivative, unimaginative, or just plain shitty, but that doesn't mean games aren't art. After all, some art is that way too.

@saysay-

I thought the number was my age at first, too.
Sharpless's Avatar - Comment posted on 12/11/2007 15:58
Sharpless
I, too, saw this a week or two ago and completely dropped the ball insofar as posting a write-up is concerned. Even worse, I neglected to actually play it until today.

I suppose my expectations were high given all the good things said about it, and I read the spoilers, so I think I came away a little less impacted than most people were. Still, it's an excellent piece of work. When the woman suddenly and without warning died, I felt a bit of a tug. It really starts to make you think towards the end. I didn't even know there was treasure, though, and I finished with around 400-something points.

Dammit, this makes me want a wife.
wiiwillovercome's Avatar - Comment posted on 12/11/2007 16:02
wiiwillovercome
For me it was that desperate feeling that time was passing and there was nothing I could do about it. When I took time out to explore a little I found myself saying "NO! NO! Slow down!!" This has made me think twice about a life devoted to playing and reading about video games.
Wheeliedude's Avatar - Comment posted on 12/11/2007 16:09
Wheeliedude
It was interesting.
BUT, the music looped, which ruined the effect, and I didn't like how the game implies destiny, and that you can't delay death. (health, etc.)
MusashiX2's Avatar - Comment posted on 12/11/2007 16:10
MusashiX2
awesome experience. thanks for the recommendation, Rev.
Colette Bennett's Avatar - Comment posted on 12/11/2007 16:12
Colette Bennett
I replayed it because like several others, I did not realize I could move up or down in the first playthrough. I actually preferred the right to left only format better as the aging process is more obvious there immediately, however I did notice that with the woman in tow there are more places you can't go, chests you can't reach, but your score is lower in the end, which I thought made for interesting commentary.
CannibalCalvin 's Avatar - Comment posted on 12/11/2007 16:12
CannibalCalvin
When the girl I was with died... I couldn't go on. I just sat there staring at her tombstone. I died right next to her. I really don't know what to say about this game, its amazing.
kintaeb's Avatar - Comment posted on 12/11/2007 16:24
kintaeb
I played through the first time, as many did, simply going right, seeing the next scenery and accumulating points (which I at first mistook for age). I didn't realize until around 180 or so that my characters were aging, and wasn't sure how it would turn out, but I had an inkling. At the end I felt very saddened and began to think. I thought it was relatively good, but no incredible.

Then I came back here to read what people had said. I didn't know you could go any way but left or right, and I think this is major theme. The thought that we have no idea what is going on around us, or don't know our full potential until it is given to us. We often wait for those sorts of things to just hit us in the face.

Along with the exploration throughout my second play through I noticed how if you had picked up the companion then you couldn't see everything there was to see. This included both good and bad experiences (chests). I found this to be the most impacting part of the game--behind the fact that the game was only a set 5 minutes long and what you chose to do, or not, was just that, your choice.

The game has really made me look inside myself and think about what is going on in my life right now. However, as I am a cynical bastard I know that this will pass and unless I play this game every day it won't make a difference in my life.
roboticheartache's Avatar - Comment posted on 12/11/2007 16:25
roboticheartache
I'm really upset that after my wife died, I couldn't find an 18 year old blonde trophy wife to sponge bathe me and drool over what her inheritance was going to be. Flies mostly.



For realz though i was really kind of taken aback when i actually found myself feeling...feelings.
ShadowXOR's Avatar - Comment posted on 12/11/2007 16:25
ShadowXOR
I wrote way more than I should have, so much that it definitely shouldn't be a comment, so I turned it into a C-Blog. I really can't say something brief about this game, it just got me thinking too much.

http://www.destructoid.com/blogs/ShadowXOR/a-serious-question-about-life-time-and-work-inspired-by-passage--58993.phtml

Thank you for bringing this game to everyone's attention.
Aether Wyrm's Avatar - Comment posted on 12/11/2007 16:25
Aether Wyrm
As soon as I started playing, I noticed the aging. The hair color changing, the point thing, etc. But I missed the lady and never saw a treasure chest. I just kept walking, analyzing what was happening. I noticed the subtle changes in my character's figure, and I noticed my moving to the right. I thought that it represented the passage from the left, which was birth, to the right, which would be death. I eventually died on a red floor thing, yet I felt nothing inside. I didn't really feel any meaning in what had happened, and once I died I still felt nothing. So either I'm good at accepting what happens, or I'm a horrible, unfeeling abomination with no empathy. I'm hoping it's the first one XD
raucci's Avatar - Comment posted on 12/11/2007 16:26
raucci
After reading the comments and your write up on the game, it makes me feel even better about what I just experienced. I want to show this to everyone I know and my family... wow
Tino's Avatar - Comment posted on 12/11/2007 16:30
Tino
This game really really is a work of art. I found it a few weeks ago. I didn't collect any treasure, just soldiered forward.

Eventually realized I was aging. I said "Cool."

Realized I was moving to the right, I said "Hmm."

When my spouse died, I panicked. I lost all sense of direction and goals. I decided maybe, just maybe if I can get far enough, I will live. Thats what she would have wanted.
the GAMEGOBLIN's Avatar - Comment posted on 12/11/2007 16:37
the GAMEGOBLIN
Amazing
CelicaCrazed's Avatar - Comment posted on 12/11/2007 16:46
CelicaCrazed
That was very moving. It really makes me question my choices and decisions in life. Man, now I'm depressed :(.
LostCrichton's Avatar - Comment posted on 12/11/2007 16:50
LostCrichton
A simple, emotional journey that I have played six times now.
KyleGamgee's Avatar - Comment posted on 12/11/2007 16:53
KyleGamgee
I wrote a frickin' book just now but my browser hiccuped, and it's lost forever.

amazing experience
Gamechamp's Avatar - Comment posted on 12/11/2007 17:27
Gamechamp
I pretty much knew right from the beginning "Oh when I hit the edge of the screen I'll die." Too preditable. Didn't feel much of anything.
brainpower4's Avatar - Comment posted on 12/11/2007 17:33
brainpower4
I really wish every game had the kind of thought and care put into it as this one. I hope Jack Thomson is forced to play through this at some point in his life, even he can't argue with the beauty of it.
Ronsauce's Avatar - Comment posted on 12/11/2007 17:37
Ronsauce
Maybe as a piece of interactive art it's good, but that was a terrible game. It didn't elicit any emotions from me other than boredom. Pretending that it was a life altering experience seems pretentious or really friggin' pathetic. I bet some of you are fans of interpretive dance as well?
wardrox's Avatar - Comment posted on 12/11/2007 18:22
wardrox
@Ronsauce, I bet you don't like modern art. Stuff is more than stuff.

I really enjoyed that.
Ghil's Avatar - Comment posted on 12/11/2007 18:37
Ghil
The thing is, in five minutes I really grew attached to the girl...
The first playthrough Was nice. I didn't really realise it was a girl until I hit her, and then I realised I was in love. I said to myself "oh well, let's push on, that'll be interesting". and as I travelled on, many trials where blocking my path, and sometimes getting out of it together was hard. But we pressed on. We saw treasure chests, and even stumbled upon one, but I was already not convinced it was useful at all. All I wanted was to explore with her.

And we came to a clearing, green and peaceful, and life seemed really nice! We continued forward, always wanting to know more of the path ahead, and everything was slowly becoming clearer, my path already cleared was blurring slowly...

And I realised we where aging. it got me thinking about it, And I found it logical and nice...but the more we pressed on, the more the surroundings became like an hospital, where she eventually died. At first I panicked, and lay there. But she would've wanted me to press on and push until I wasn't able to anymore, for both of us. It was so weird thinking that because of a pixelated tombstone! but I marched again, and finally died.

There was a tear, but peace came to me. all was well, all had ended.
Wedge's Avatar - Comment posted on 12/11/2007 18:39
Wedge
I'm surprised this got so many comments. Also amusing what the comments say about the kind of people here...
corneliuscack's Avatar - Comment posted on 12/11/2007 18:45
corneliuscack
the chests earlier in the game can be accessible with the girl, and the fact that you obtain mostly treasure in the beginning instead of flies later on during the game, is pretty cool. only because of the fact that the girl gets in the way of you picking up the shitty treasure later on due to small minimal spaces surrounding the chests.


or i could be wrong, but this is just a interpretation on what i thought about that alone.

but of course it is noticeable that "your score" at the upper right corner is less with the girl. maybe this can be implemented as a one track thought, and can be considered to be a financial standpoint in life, and that with more people you are involved with personally, the less you can obtain/will obtain.



but ehh, that's just speculation on my part.

and anything that makes people really think, is a good thing. ggpo.
greks224's Avatar - Comment posted on 12/11/2007 18:45
greks224
I got the C-c-Combo Breaker!

But really, it was an interesting games; I noticed that over time there were more obstacles; if you went off the straight path there was more obstacles but more treasure too; both you and your partner must pass through an obstacle - one cannot pass through alone. I think people who had the problem with backtracking didn't realize that you still age as you move backwards - and those who try to live in the past end up getting no extra points! I think because the game was so focused it was easy to make a deliberate pace and have all possibilities of interpretation covered. The creators of this work have a deliberate meaning and through this simple medium is is depicted very clearly.
LordRegulus's Avatar - Comment posted on 12/11/2007 18:49
LordRegulus
@Rev

Thanks for the shout-out! I'm glad you enjoyed Passage; I will mark this down as the first time in Dtoid history that we agree wholeheartedly on something.

Also, these positive comments are WIN.
tim333's Avatar - Comment posted on 12/11/2007 18:51
tim333
I dunno, it was too simplistic for me. The only thing I really liked about it was the blurring effects - that was a cool metaphor for how one's perception of past and future. Aside from that, though, there wasn't enough here to elicit any emotion from me. When my "wife" died, I just thought "huh. Oh well." The problem is, you don't DO anything in this game - you just walk. I never noticed the treasure chests in my first play, despite going up and down a good deal, and when I found them on my second play, it didn't have enough interactive value to me to be worth doing. You do more in life than just walk.

So, an interesting idea, but too minimalist for me, and I can't really get anything out of this game aside from the most basic observations about life and time that everyone already knows anyway.
HiyooyiH's Avatar - Comment posted on 12/11/2007 18:55
HiyooyiH
You guys get to the boss?
tim333's Avatar - Comment posted on 12/11/2007 18:59
tim333
Er, I meant, how one's perception of past and future shifts. Also I thought it was neat how you could see your wife's tombstone getting blurrier as you left it behind, but never quite left your side. That's all I thought it was though - neat. I can't see how I'm supposed to develop any emotional attachment when you pretty much do nothing but hold right and there's nothing very interactive to encounter.
Ghil's Avatar - Comment posted on 12/11/2007 19:01
Ghil
@HiyooyiH: yep, and she kicked my ass after she killed my girl. damn Death, wasn't prerared. I knew I should've bought more X-Potions!
dafusion's Avatar - Comment posted on 12/11/2007 19:03
dafusion
I was sad when the wifey died, so much so that after walking a bit, I walked back to her tombstone and died beside her.
Tubatic's Avatar - Comment posted on 12/11/2007 19:11
Tubatic
Pretty damn excellent.

If I go into comments on other people's comments, I'll never leave work tonight. I don't get how some people didn't get something out of it.

But yeah, for me, that was great.
frozenbabylon's Avatar - Comment posted on 12/11/2007 19:12
frozenbabylon
As I played it, I got this overwhelming sense of melancholy. I felt like `So, this is how life goes then.` And it filled me with a certain... sadness.

It was just an amazing experience. Thank you, Reverend.
Goei's Avatar - Comment posted on 12/11/2007 19:35
Goei
I picked up the woman and never saw any treasure. That was awesome.
Painuser's Avatar - Comment posted on 12/11/2007 19:43
Painuser
Games are supposed to be mediums for entertainment and invoke joy with a person, either through story telling, gameplay, thought provoking challenges and or just fun. I got nothing from this game. This "game" was a serious waste of my time, saying this game is a work of art is the biggest overstatement I have ever seen.

Yes I did get sad when the girl died, but I would get sad if I went to Wendy's tonight and the fastfood line was closed.

All in all, some people have commented on artistic works and say it was genius, the work of a madman or a savant. Then turns out the painting was made by a 4 year old in preschool.

What a waste of 5 minutes.
urbanyeti's Avatar - Comment posted on 12/11/2007 19:55
urbanyeti
The Worst moment for me came when I played through the game for a second time. This was the time I chose to take the female along for the ride. Even though she didn't do anything besides hinder me from getting some treasure, I liked having her along. That is to say, until the cruel realization hit home: she was going to die too. And after my wife died, I noticed how much more slower I moved. The first time I died, it was kind of sudden. I saw it coming, but I had a "good score" and I was ready. After seeing my wife leave...death came crawling closer and closer. I hated that the most. Not because it made death "less real" or anything. But because I know I died because I missed my wife.

Now comes the weeping...
Rider Chop's Avatar - Comment posted on 12/11/2007 19:55
Rider Chop
MUERRRRR!!

EBERBUDDY SED DIS VIDDERGAME ID RULLY GOOD!
IT BAAAD!!!!!!!!!!!1!!!!!1!!!
THEY R DUMB!!

I WALK TO END UB GAAAAAME!
IT R STUPID!
WASTE MY TYME!!!
RAR!

LULZ!!111!!!
Ghil's Avatar - Comment posted on 12/11/2007 19:57
Ghil
it's okay, you didn't get anything from it, it's alright. But that's exactly the point of art. It's a personnal experience that some will get, some won't.
Eques-Ardor's Avatar - Comment posted on 12/11/2007 20:22
Eques-Ardor
I'm noticing that the people who don't like this game are the types who always need an objective. The kinds that don't like to sit back and process anything, they just want to finish the level and move on to the next.

So, in a way, you CAN take something away from this if you were one of the ones that didn't like it:
You're a horrible stress-case, and a burden to others' happiness.

I, myself, thought it was very moving. Though it made me even more depressed that I'm single again. {='c
Necros's Avatar - Comment posted on 12/11/2007 20:48
Necros
I've heard so many good things about this game. I'll have to try it soon.
Tubatic's Avatar - Comment posted on 12/11/2007 22:57
Tubatic
Just played through again.

I guess it resonates with me, being newly married, to the point that I kind of get the traveling companion thing.

This also says something about love. Its easy, and its probably usually staring you in the face. Had I not read the artists notes, I probably would have played through one time looking for that other girl later in life. Some people will see that someone, that person they can travel with, and just step around them, probably looking for someone more perfect. When the truth is that what you wanted was back there in front of you. Easier than you would think.

So, has anyone mailed this to what's his face critic guy? :)
Spykron's Avatar - Comment posted on 12/11/2007 23:05
Spykron
i really want to agree and all, but this isnt much of a game. you just hold down one button and wait. did i do it wrong?
Chad Concelmo's Avatar - Comment posted on 12/11/2007 23:13
Chad Concelmo
That was really incredible. Wow. :)
Spykron's Avatar - Comment posted on 12/11/2007 23:18
Spykron
yes, i did it wrong. fail. im going back.
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