Wow...this was unbelievable. I scrolled down through the comments before I actually played the game, so I knew that you could move up and down, and that there was a wife, and that she’d eventually die.
But that didn’t make me any better prepared for it.
When I started, I went down for a while, collecting treasure, and then I went all the way back up to the top and took my woman’s hand. I didn’t know about the aging thing, and I thought it was beautifully portrayed—my blonde hair turned darker, and then gray, and white, while my woman’s hair took longer to go gray. I just walked on and on, and I soon realized the effect of your characters’ placement within the screen, and how it affects your field of vision (when you’re old, you can only see backwards, but it’s hazy). By the way, I absolutely loved that blur effect; I thought it looked so cool.
As I said, we were both gray-haired, and I knew my wife would soon die, but I had no idea she was just going to turn into a tombstone. That was jarring. Then, of course, I was walking slower than ever, and that led me to the most beautiful and poignant ending: I was limping forward for a while, but on a whim, I decided that I wanted to go back and visit my wife’s grave. The second I made it back, I died, and was left with the image of the two tombstones, side-by-side.
This has really compounded an emotional day for me...earlier today, I watched two hours of a documentary on the history of the World Trade Center for class. Because I’ve lived in and around New York City for pretty much my entire life, I’ve always felt a special connection to its landmarks, and I was devastated on 9/11. Seeing the images of the planes hitting the towers, the people crying in the streets, the firefighters going in as everyone else was coming out, the rescue effort, etc., made me shed a few tears. Passage came very close, but more so, it left me speechless.
Worse was when I played it a second time and actually noticed the spouse there. Took up with her and just tried to see the world. When she died... wow. Watching me soldier onwards alone and broken was remarkable. I almost felt it was mercy when my little guy died.
BS. I didn't get a whole lot out of it, but I don't fit your handy little description. Making broad generalizations based upon whether or not somebody liked a game (or movie, or CD, or anything really) is pretty lame.
Even corny...CORNY ass movies can move me to tears pretty easily, and I apply all kinds of art to my life, which I am constantly mulling over and thinking about. This game just didn't have that effect on me.
Besides, this game is as much for objective-based, "get it done and move on" types as it is for anyone else. More so, really. Or do you think the idea of a game where you can collect a bunch of ultimately useless items but you still end up meeting an empty, inevitable demise is intended solely for reflective folks who like to stop and smell the roses?
A very nice thoughtfull 'game'. Leans more towards interactive art really - just need to take out the 'score'.
passage:
• noun 1 the action or process of passing. 2 a way through something; a passageway. 3 a journey. 4 the right to pass through somewhere: a permit for safe passage. 5 a short section from a text, musical composition, etc.
I didn't even know i could go down because i pressed down but i didn't move so i figured it was just left and right..
Anyway...
@Bas: People see in art what they want to see, even when they choose to see nothing at all. It is the fact that they encourage these perceptions that make them art.
I continued walking, I moved a lot like >-v->-v->-v->-v->-v (I usually walk like that in RPGs). Somewhere along the way i realized I couldn't reach certain things with the girl there, i tried moving seeing if they could line vertically but after a few tries I have up and carried on.
I read the comments after I played it, and at first I did think the score was a pedometer, then when my character was middle aged and started loosing hair(at which time i realized he was growing older) I thought it was age, when the marker when over 200 I realized it was score =P.
I got stuck in one or two places, having to go back a bit to find another way, then when my character started getting grey hair I started to think a lot more about the steps I made, I carried on forward, not looking for chests or anything anymore, worrying way more about getting far.
Then my wife died, and it was unexpected, I figured out they would died but I still thought both of them would at the same time. I thought for a moment if I should go back and look for treasures or just advance more. I moved down a bit then then continued left until my character died =(.
What I have learned:
The Female accompanying character symbolizes true love and even though the fact that she travels with you during most of the rest of the game, and thus makes your 'party size' to big to go through some of the smaller areas; a symbolization of Sacrifice for true 'love' or possibly how it can hold you back. Also I learned that even though once you achieve a goal, you can always try to re-do them however, the reward is never as great. Further-more I saw that even though your 'love' dies in the game, you must strive forward, because forward is the only way towards true progression. And even though you are alone, you can still do good (rack up points).
Thems just my thoughts though on what this game meant to me though.
What I have learned:
The Female accompanying character symbolizes true love and even though the fact that she travels with you during most of the rest of the game, and thus makes your 'party size' to big to go through some of the smaller areas; a symbolization of Sacrifice for true 'love' or possibly how it can hold you back. Also I learned that even though once you achieve a goal, you can always try to re-do them however, the reward is never as great. Further-more I saw that even though your 'love' dies in the game, you must strive forward, because forward is the only way towards true progression. And even though you are alone, you can still do good (rack up points).
Thems just my thoughts though on what this game meant to me though.
here is no true "right" or "wrong" way the play the game
This may sound cynical, but you hold right. There is a wrong way to play, you can try to go left.
I don't get the hype. I'd say it's a stretch to even call this a game.
What did I get out of it? Well, it did reinforce my view of the futility of working your ass off your whole life, like I see so many people doing.
It wasn't long after I started the game and picked up the girl that I figured out what was going on. I figured out that it didn't matter which way you traveled, or if you traveled at all. I took my finger off the key and enjoyed the music as my character aged, then withered and died.
Along the way, the future was slowly, rhythmically revealed, and the past became increasingly fuzzy.
Great find, Anthony. I didn't think a 500KB game could be so refined and revealing.
please help >.<
really wanna play :]
Best regards, Anna, CEO of iscsi host and itune

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