Word got out earlier today that there have been significant layoffs at Electronic Arts. Going off of anonymous sources, Game Informer reports that the EA Partners publishing label used for games like Insomniac's Fuse is on the way out. Tweets from those in the industry have also pointed to the closure of studios such as PopCap Vancouver and Quicklime Games.
While not providing any real specifics about the situation, EA did offer a statement: "In recent weeks, EA has aligned all elements of its organizational structure behind priorities in new technologies and mobile. This has led to some difficult decisions to reduce the workforce in some locations. We are extremely grateful for the contributions made by each of our employees -- those that are leaving EA will be missed by their colleagues and friends.
"These are hard but essential changes as we focus on delivering great games and showing players around the world why to spend their time with us." Fourth-quarter financial results are scheduled to be released on Tuesday, May 7.
We've heard from a source that EA is rethinking its separation of internal labels as part of restructuring efforts. Traditionally, the company has been divided into independent segments, though it sounds like that may be changing. The layoffs are business as usual, unfortunately.
EA Partners, Other Divisions Facing Closure [Game Informer]
Kotaku obtained a letter that acting EA CEO Larry Probst sent to employees. Here's an excerpt discussing some of the changes:
"Core marketing functions have been consolidated under our COO, Peter Moore. The combined group will bring together our Label marketing teams, Global Acquisition Marketing and Marketing Analytics into one multi-talented team under Todd Sitrin’s leadership. The development and marketing teams will continue to work as cohesive units, driving clear and consistent messaging and consumer engagement for each of our franchises.
"Origin will move into Frank Gibeau’s Labels organization. Andrew Wilson will take on the leadership of Origin, working with CJ Prober and the team to create more value and an enhanced entertainment experience for our consumers."
EA improves revenue in first quarter of 2014, delays Dragon Age and Battlefield
1:00 PM on 07.23.2014