games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



High Voltage Software's The Conduit is a refreshing title. Not necessarily in what it is -- a first-person shooter, a narrative involving a government conspiracy and alien technology -- but in how and why it is. 

The Conduit is a Wii-exclusive title, built from the ground up to specifically take advantage of the console's technology. High Voltage Software had one goal in mind: make the best damned Wii game they could, a game that they wanted to play.

"What spurred us on to do a game like this," High Voltage's Eric Nofsinger tells me, "[was] when the Wii was first announced, as core gamers ourselves we were really excited by games like [Ubisoft's] Red Steel and thought 'Hey, that's going to be so cool!' Then we got the game were kind of like 'Oh, uh, OK.' "

He admits that Ubisoft's shooter was "not bad, but not great," and laments the lack of original first-person shooter ideas on the Wii. Metroid Prime 3? "Cool, but it's not really a shooter," he says. Metal of Honor Heroes 2? "Good game, but also a port ... from the PSP."

"It seemed like nobody really wanted to push what the Wii could do," he says, "and do a really good first-person shooter. So we were like 'OK, well if no one else is going to do this, we want this game, we want to play this game. We're gonna make it.'"

Visually, The Conduit is certainly pushing the graphical capabilities of Nintendo's console. It doesn't look as crisp or sharp as anything you'd see on the Xbox 360 or PlayStation 3, but the game -- quite surprisingly -- holds its own. Nofsinger is excited about their technology, throwing around words like "specular lighting" and other crap gamers probably won't understand. The bottom line is that he has every right to be proud of what they're pulling off; next to the other Wii titles on the Nintendo Media Summit floor, the difference is staggering. 

"We definitely wanted to make a graphically and technically advanced game," he tells me, "But that alone wouldn't be enough, really."

Control in-hand, the gameplay feels right. You move with the nunchuck analog stick and aim with the Wii remote, swinging the reticule to the edge of the screen to make full turns. The aiming felt responsive, but if it didn't, I had the option to pull up a detailed menu to tweak that in real time. High Voltage is keen on letting you tailor the controls to your liking, offering a number of different control schemes, even hinting at fully customizable controls in the final build.

During my play session, I had some issues with the setup for weapon switching -- it was mapped to the D-pad, and stretching my thumb up and off the "A" button felt awkward. I mentioned this to Nofsinger, suggesting that maybe they include an option to cycle through the weapons by tapping the "Z" button the nunchuck. He's excited by the feedback and the suggestion, asking me more questions about why I felt it didn't work. He even grabbed a notebook and took notes, saying that my control suggestions would be easy to implement.

Sad to say it, but after almost two years on the market, The Conduit looks like it's going to be the first full-featured exclusive first-person shooter for the Wii. Nintendo aren't blind to this fact, either. According to Nofsinger, Nintendo have been extremely supportive of the title, excited about the possibilities. During day one of the Media Summit, High Voltage was the only third party to present during the early morning media briefing. And perhaps Nintendo's executive vice president of sales & marketing Cammie Dunaway was just being hopeful when she accidentally called The Conduit a "first-party" game during her own presentation. 

"What she meant to say is it's a 'first-person' shooter," clarifies Nofsinger, "I think Nintendo would be a wonderful partner, but to my knowledge -- at least the contracts I've seen -- are not with Nintendo ... we've not announced yet, but we'll be announcing very shortly."

First-party or not, that hasn't stopped Nintendo from swinging by High Voltage's offices to check out The Conduit and give its input. The title will support the upcoming WiiSpeak peripheral for voice chat during the the game's 16-player online multiplayer matches. And while Friend Codes will be supported, Nofsinger says they're working closely with Nintendo to explore new ideas in this arena.

"The [Friend Code] system is maybe more flexible than most folks know," he says. "We think it's maybe the way it's presented to players. Short answer, we are exploring that. We've got some ideas there. I don't want to say exactly what some of them are, because we'll probably be improving those over the next month."

Nofsinger says WiiMotionPlus dev kits are already in the house, and although there won't be any gameplay specific to the new peripheral, the game will support it. 

"We're not going to have any radical, crazy melee system or anything like that," "Maybe for the [sequel]."

And there will be sequels, just don't necessarily expect to see them on other consoles. Nofsinger tells us that The Conduit, as a franchise, will likely always remain on the console that inspired its creation -- the Wii. 

The Conduit is set for release in Q1 of 2009.


LAUNCH GALLERY (10 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue: More Previews stories





prev next

24 comments | showing # 1 to 24

killatia's Avatar
killatia at 10/06/2008 10:38
I might get this game for my wii, been itching for a real good fps on it.
ShawnKelfonne's Avatar
ShawnKelfonne at 10/06/2008 10:43
I'm generally not a fan of FPS games on consoles, because I abhor the dual-stick setup. This might be worth it to me though. :D
FuriousGeorge's Avatar
FuriousGeorge at 10/06/2008 10:43
I thought it was coming out for the PC too
ghoti's Avatar
ghoti at 10/06/2008 10:45
I'm intrigued by the controls, excited by the engine's technical chops, and utterly unimpressed by the generic alien-gunning setting.

I'll almost certainly pick it up, pending reviews, but I'd much prefer a more interesting universe to play in.
deanhatescoffee's Avatar
deanhatescoffee at 10/06/2008 11:25
I'm actually looking forward to this now.
NotAZombie's Avatar
NotAZombie at 10/06/2008 11:25
@ Reaprar

The best Wii game in a few months doesn't mean anything, I for one would rather play great games on 360/PS3 then hope for average games on the Wii.
killatia's Avatar
killatia at 10/06/2008 11:47
@ FuriousGeorge,
it was a mistype, its not coming to the pc.
Dexter345's Avatar
Dexter345 at 10/06/2008 12:03
Oh god, after all this time, I'm so glad to finally see somebody doing something like this. I want this game, if for no other reason than to support this ideal.
perri's Avatar
perri at 10/06/2008 12:28
Very much excited about this, have been since day one. I think that this is a game worth buying. These guys have the right attitude and should be rewarded for putting so much effort in the game. The more I see the less 'generic' it looks. The story isn't exactly original but we don't know ANYTHING about it's delivery/pacing/involvement. I love conspiracy stories, and aliens so... Awesome.
PhazonYoshi's Avatar
PhazonYoshi at 10/06/2008 12:30
@George; eew.
KMCC's Avatar
KMCC at 10/06/2008 12:42
Unfortunately, those may be the most uninteresting screen shots of all time. However, I support what they are trying to do.
CelicaCrazed's Avatar
CelicaCrazed at 10/06/2008 13:20
It's refreshing to see a developer take the Wii seriously. I'm excited.
njsykora's Avatar
njsykora at 10/06/2008 13:31
Its not the game itself that has me excited, its the developer's enthusiasm and determination to make this a brilliant game that's keeping me interested. That they would actually note down all the feedback at a press event should tell everyone that they are serious about making it as good as possible.
Sam Spectre's Avatar
Sam Spectre at 10/06/2008 14:55
Holy shit. This article just confirmed this as a day 1 buy for me.


FINALLY!
scottoid's Avatar
scottoid at 10/06/2008 15:07
Day 1 playage confirmed. this along Sin and Punishment 2!!
NihonTiger90's Avatar
NihonTiger90 at 10/06/2008 15:10
Excellent to see. The PAX build was pretty damn good, but this sounds just as fantastic.
el_chack's Avatar
el_chack at 10/06/2008 15:46
I've been reading about this game since the first news about it. I agree with njsykora: the enthusiasm showed by the people at High Voltage developing this game is what fills me up (no pun-intented) with emotion too.

Because of it I'm going to trust them and buy this game "blindly", without checking it first.
shadow1w2's Avatar
shadow1w2 at 10/06/2008 16:11
Must, have, The Conduit.... aarrgghh...

Its dang great.
Nintendo would be foolish not to publish it.
Though I'd hope they let the team do what they want and not be pushy with them. Since they can no doubt do great stuff on their own.

Though I'd really like to see the engine go toward alot of differnt games too as it shows what the machine can really do.
Hiltz's Avatar
Hiltz at 10/06/2008 16:35
I'm really excited about the Wii's 2009 game lineup. Just the first half alone is making my mouth water.

Keep up the good work, HVS.
Ronsauce's Avatar
Ronsauce at 10/06/2008 19:09
Wait..what? The Wii is getting an honest-to-goodness, real game?!

I'm sure it'll be mediocre at best, but still, good for them.
Springsteen's Avatar
Springsteen at 10/06/2008 19:43
There's still hope for honest developer effort. Just when I though it was a goner, The Conduit and Witcher:Enhanced Edition come around. Really, it's great to see people truly concerned about que quality of their work, worrying not only about the shelves it'll be in, but the home and the hands it'll be in.

Congratulations, High Voltage, for looking at party games, the easy money, the publishers' deadlines and saying "F*ck the hell off".

And dude, really, thanks.
GohanGVO's Avatar
GohanGVO at 10/06/2008 23:13
With 'The Conduit' and 'Animales de la Muerte' coming from HVS, the dev is suddenly verrrry interesting to me. Above all else, they take their work seriously. I can respect that.
Jakysan's Avatar
Jakysan at 10/07/2008 07:35
While I am glad to see a developer feel this way about this console, I am 99% sure I won't get this title. Why would I? I hav3 a 360, and a PC. If I want a good FPS, and I do, I have plenty of better options than the Conduit.

But then again, I might buy this game for the title alone, as an electrician, the word "Conduit" is something dear to me. <3
Holyetheline's Avatar
Holyetheline at 10/08/2008 16:38
This is looking amazing. I will get it for sure.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49506 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Ten 'classic' games that did not age well





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006