games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


'Demo Play' feature coming to DS titles as well photo

Last month, Nintendo's new "Demo Play" feature was announced. You know, the one where players can skip past a particularly challenging section of a game? A Nikkei newspaper story says the capability will be a part of future DS games also.

I can hear the rage in gaming dorks bubbling over all around the world. "NOOOO," they say, "NINTENDO IS RUINING GAMES BY MAKING THEM TOO EASY!!!! I AM TEH HARDCOREZ AND MY HOBBY SHOULD BE INACCESSIBLE TO THE MAJORITY OF PEOPLE!!!" I understand your fear but hear me out for a second before you react.

Gaming is a business and, like any business, it needs to grow. Growth means that more people will need to find games appealing and, frankly, really difficult challenges are a turn-off for a lot of folks. The result in the past has been to make games easier to play so that the market can expand to encompass a greater number of consumers. With the concept of "Demo Play," developers have another option.

If players have the capability to simply skip past part of a game that they are struggling with, the objective of making games easier for the masses to complete is met. And it is done in such a way that developers are now freed from the issue of actually making the game itself simpler. Games can now be made more difficult without sacrificing the benefits of a larger consumer base and hardcore gamers can simply ignore the feature if they want to experience the full challenge.

That sounds like it could be a win-win situation to me.


Continue: More wii stories





prev next

38 comments | showing # 1 to 38

garison's Avatar - Comment posted on 07/07/2009 13:47
garison
Nice points, Conrad. You have swayed my opinion.
NihonTiger90's Avatar - Comment posted on 07/07/2009 13:48
NihonTiger90
agreed. It's optional. No one is forcing the core market to use this feature.
Bulkmailer's Avatar - Comment posted on 07/07/2009 13:50
Bulkmailer
Your argument has merit. I don't though, fuck this shit.
-PL-'s Avatar - Comment posted on 07/07/2009 13:50
-PL-
Yeah, I just won't use it. That is, if I buy another Nintendo game. (mariozeldametroidmariozeldametroimariozeldametroidmariozeldametroid)
diversionmary's Avatar - Comment posted on 07/07/2009 13:51
diversionmary
What I'd like to see is a "Thus far" log type situation. I have so little time to game that when I do get/make time, I can't remember wth I'm doing or supposed to be doing or what led to here/there. I put 14hrs into Suikodoen Tierkrisis but haven't had time to play it in a while, and now don't know what I'm supposed to be doing. The same for Phantom Hourglass...
Diverse's Avatar - Comment posted on 07/07/2009 13:54
Diverse
Pretty soon we won't have difficulty level choices. It will be replaced by a "Press the __ button to win" mechanic.
Kyousuke Nanbu's Avatar - Comment posted on 07/07/2009 13:59
Kyousuke Nanbu
But you see Conrad this demo play feature is an insult to REAL gamers everywhere and just the fact that the option is there is insulting and makes me INCREDIBLY ANGRY, how are kids to supposed to learn never to give up then?

I'm being sarcastic off course, I was really blown away by the reactions over this demo play feature, people where so pissed and it was hilarious, I see no issue with gaming being open to the masses, hell if I get way to frustrated in some area you bet your ass I'll use that feature, games are meant to be fun, not annoying.
Squirrel Pope's Avatar - Comment posted on 07/07/2009 14:01
Squirrel Pope
I never thought i would see the day they actually made a real "I Win" button
absolofdoom's Avatar - Comment posted on 07/07/2009 14:02
absolofdoom
As long as it's only nintendo doing it, we won't have to worry that much. Nintendo doesn't make any hard games nowadays anyway, so I can't see it mattering. It is a little annoying though.
CelicaCrazed's Avatar - Comment posted on 07/07/2009 14:04
CelicaCrazed
Sweet this means I can now technically play an entire game on my DS with my penis. The future is now!!
The Kojukinator's Avatar - Comment posted on 07/07/2009 14:06
The Kojukinator
While I agree with you on a philosophical level. I don't think that this will be implemented in an interesting way. I mean, what if we're talking about a title like Final Fantasy Tactics. Do the "casual" players turn on "demo mode" and skip all the skill point assigning, job choosing and leveling, strategic movement on the battlefield, item usage, and have the gameplay come down to spamming the A button to attack the enemy? How far will this go? I'd like to see it in action, per game, to really see how I feel about it. But for some reason I have a lot of doubts. Can anyone thing of a game that was TOO HARD for non-hardcore players, that if made easy would actually still be ENJOYABLE?

And besides, are the games supposed to implement these guides and tutorials on their own? And in fact, many of them already do. The provide hints and such during early stages of the game.

I'm kind of confused. Guess will look forward to more info. Of course, no need to get panties all in a bunch... there's always the "off" option for non-n00bs.
eggz's Avatar - Comment posted on 07/07/2009 14:06
eggz
i was never pissed off with it to begin with but i like seeing people who agree its no big deal :)

@ diversionmary
do you mean like pokemon fire red?
yeah that was useful but when i hadnt played it in awhile the date of last play depressed me :(
peachboy's Avatar - Comment posted on 07/07/2009 14:09
peachboy
nice point conrad.

i think a lot of people are tending to overlook the very obvious fact that this is Nintendo we're talking about.

The company who now sells balance boards to house wives.
Reeaall big threat to us hardcore gamers, huh?
CBunn's Avatar - Comment posted on 07/07/2009 14:16
CBunn
This would be less annoying if the wii and DS had something akin to achievements and trophies, that would only be awarded without the use of the demo play. So, our nerd cred would be intact.
zombiekiller13's Avatar - Comment posted on 07/07/2009 14:21
zombiekiller13
Part of me thinks that this could be great for little kids that want to get into some games, but find that they can't get past certain points.

Another part of me thinks that those kids are wimps, because the rest of us grew up playing games and slogging our way through them. We may have used warp zones in SMB1 or entered "Zelda" as our name in the first Legend of Zelda to see the second quest, but we didn't have the game give us a cookie and comfort us while it skips over the hard parts.

But again...it's optional, so who cares.
Qraze's Avatar - Comment posted on 07/07/2009 14:22
Qraze
and now we are suppose to be rewarded for cutting corners? that makes no sense no matter how you spin it. games need the challenge and not the option of passing it over. but we got this website loving it because it means money for them to agree with this bullshit mentality. i was raised, if it ain't hard, it ain't worth doing. there are too many easy games as it is.

nintendo just hit a jackpot and now want to capture every women in their hands. nintendos been all about the bitches and not the actual gamer who wants a challenge. what's next? getting other people to play the game for you because you suck? or how about a game that you don't really play? oh wait, we do have those, they're called movies.
seamonkey420's Avatar - Comment posted on 07/07/2009 14:28
seamonkey420
yes, its optional.

but.. the fact that it is going to be an option is sad. :(

sure says alot about nintendo's audience (had to feed the trolls, hehe)
AgentMOO's Avatar - Comment posted on 07/07/2009 14:33
AgentMOO
Nobody complains about the presence of easy/casual modes in games... how is this different? This in is the same vein of an easy mode where a casual player just wants to passively enjoy the medium without retrying failed objectives.
Harris Hatsworth's Avatar - Comment posted on 07/07/2009 14:33
Harris Hatsworth
@ Qraze

You know, if you started telling people you're a ten year-old you wouldn't seem like a complete idiot all the time.


My only fear with this is that it could potentially just excuse bad design instead of foster difficulty. I figure some games will be made challenging and some will be made terrible but I do hope that designers get that not everyone will plan on using the feature.
Mirax's Avatar - Comment posted on 07/07/2009 14:33
Mirax
While I see your point, Conrad, I, unfortunately, don't think that games will be harder just because you can skip parts of it. Actually, I expect Nintendo games to be even more easy than they already are (Metroid Prime 3 was a nice exception. Hypermode was fucking hard as hell, to me at least.).

Anyway, I just hope this feature can be turned off at the start of a new game, so I will never need to be bothered by it.
L0cky's Avatar - Comment posted on 07/07/2009 14:38
L0cky
demo play is yust like enterin cheat codes , if you dont like it then dont user it.
dont see the problem.
Magnalon's Avatar - Comment posted on 07/07/2009 14:58
Magnalon
I'm not part of the NO NEVER IT SUCKS crowd, but I do think it is a further sign of the laziness of Nintendo, and is not a good way to introduce gaming to the masses.

My contention is this: why not create an easy difficulty that completely changes the level structure and enemy placement, so people will learn how to play the game? Would it really cost that much more for Nintendo, who is making bankloads of money, to do this for such a cash and carry game like New Super Mario Brothers Wii?

Example:
Would we simply put our children on a motorized bike that drives for them, or hold their hand whilst they have a sturdy pair of training wheels to protect them? If the automated bike just does the pedaling and steering for them, they aren't learning anything, and will never move on to the next level, which is habitual game playing. Senior citizens and young children are the exact same way with video games. Sure, it's optional, but it's very poorly thought out in my opinion.

I feel like championing this poor system will only lead to gamers not actually playing video games, which ruins the entire point of the medium. Don't you want your posterity to be able to work up to your level of skill, so you can enjoy some of the harder games you play together? If they were able to play an incredibly easy rendition of a level rather than "no level at all", that would certainly be a reality.
The Kojukinator's Avatar - Comment posted on 07/07/2009 15:15
The Kojukinator
@Magnalon: I kind of agree with you there. I think if this follows through, then it will give devs incentive to NOT create easier difficulties, and NOT have introductory tutorial levels, and NOT design games where difficulty scales from beginning to end. This way they can make a game that is simply brutal start to finish and then say "use demo mode if you suck, k thx".

I stand by my opinion that "easing" gamers in to your (the developer's) title is your responsibility. Think the game is going to be hard for n00bs? Incorporate an awesome tutorial mode in the early levels. New mechanic introduced mid-game? Once again, do an awesome tutorial mode. I think many JRPG's do this sort of thing... although often they cheap out and just dump the guide in to a block of text buried in a menu. Some of them pull it off well though, with voice overs, and animated menus that guide the player step by step, I always enjoy those.

As L0cky pointed it, demo mode almost feels like cheating. Why doesn't Nintendo just say they are bundling a game-shark with every new game?

All in all, I just hope the quality of games doesn't drop as a result of this. If it doesn't, I could care less about people using n00b mode.
bobyoko's Avatar - Comment posted on 07/07/2009 15:27
bobyoko
who cares, dtoid doesn't really play nintendo games anyway.
Arch649's Avatar - Comment posted on 07/07/2009 15:34
Arch649
Awww. I thought this was some DS demo download service or something.
Qraze's Avatar - Comment posted on 07/07/2009 15:36
Qraze
Harris Hatsworthat, i don't care what you think about me. go ahead and believe i'm a ten year old. i'm was talking about how nintendo is gimping everything just so a bitch can play a game without getting challenged.


we all know now that ten year old little kids are on your mind.
Magnalon's Avatar - Comment posted on 07/07/2009 15:39
Magnalon
@The Kokju
I'm hesitant to make a slippery slope argument and say: devs will all be lazy because of this, but my main point is that gamers will be.

I've seen 5 year olds that can work easy automatic mode in Devil May Cry. It's super simple, combos are done for you, health is given in abundance, and your statistics are incredibly juiced. If a "casual" gamer decided to get into this game, they could just hack away at any boss with little repercussion, but they would still be actively learning the strategies needed to defeat the foe on the normal setting.

With demo play, the child would just watch it (which essentially makes the game a Youtube strategy video with a bigger screen), and not learn what buttons to press or when to press them.

I'm all for making games easier, but some of the lazy methods Nintendo has taken lately (the first direct big Mario sequel in years, and the comments on how it will only be 70% or so different than Mario Galaxy 1, and have NO new costumes - also known as a cash in), this is another example of how to sell out and make yourselves look like you care.
Kyousuke Nanbu's Avatar - Comment posted on 07/07/2009 15:43
Kyousuke Nanbu
@ Qraze

Wow that was both stupid AND sexist, nice job.

Also I think people learn values and stuff doing things in real life, you know like the rest of us normal did, if you where raised on games well that would explain why you're such a retard.
gatorsax2010's Avatar - Comment posted on 07/07/2009 16:14
gatorsax2010
Thank you, Conrad. This whole thing is much ado about nothing, and I think the only reason it's getting so much negative attention is because Nintendo's doing it.

@bobyoko
Speak for yourself.
Qraze's Avatar - Comment posted on 07/07/2009 16:16
Qraze
go back under your bridge nanbu. i am a sexist mother fucker and i make no excuses for it. if you don't like it, go fuck yourself. if you ever seen me, you wouldn't say shit or i'd pop you in the nose because i'm fucking stupid like that.
Black Nexus's Avatar - Comment posted on 07/07/2009 16:23
Black Nexus
Eh I'm kinda divided about this, I'm all for making it easier so newcomers have a better time but this seems like over doing it.

Most nintendo games(or most games period) just aren't that difficult. Features such as regerating health, extra lives, and the endless continues system are in place in most games.with all this beating a game and still having fun while doing it is something any competent person with 2 funcioning thumbs can do. I can see the usefulness of this in games aimed at a younger audience, but anywhere else it seems pointless.

This just seems like something put there for people who just don't wanna try, and if you don't wanna try then tour probably not having fun playing said game, and if your not having fun.......... Why are you here in the first place?

If you just wanna see the ending, youtube is just a click away.
SetoChaos's Avatar - Comment posted on 07/07/2009 16:42
SetoChaos
Well, many of you here will probably disagree with me. But that's ok as it is your opinion. I'm a completionist, a competitive gamer, someone who likes bragging rights etc. Now, I don't go around bragging and so perhaps it's the wrong term but I do like people to know my accomplishments. It's also why I like achievements so much since you can see who's done what and if the person is telling the truth about what they have done. This games which contain this feature effectively ruin my interest in wanting to play them. I'm sorry, but that's just the way it is. Nintendo, I don't think will have any kind of way to prove whether or not you cheated your way through the game with this feature. If they do have a feature which does this, then I'll take this message back.

I'll give an example. Lets say that Super Mario Galaxy 2 will have this feature since it's quite possible. I loved the original Super Mario Galaxy and am really anticipating its sequel. If it has this feature and no way of proving you get every single star properly then I will just lose interest in it. A lot of you may well think I'm just saying this but it is true. I do play games for fun, but my fun is in the completion of things and then people knowing that I have completed them using no cheats. It's not even that I want people to admire me for completing the games, just people to know that I completed them. I can no longer say that I completed games with this system because people would be less likely to believe me. Sorry, I can't play any games with this feature. You can go ahead and do so if you want, but it just isn't fun for me whether it is an option or not.
Harris Hatsworth's Avatar - Comment posted on 07/07/2009 16:43
Harris Hatsworth
@ Qraze

Not that the original wording of my insult didn't fly completely over your head but you really are just acting like a child now. Your comeback to me is a pathetic attempt at a pedophile joke and then you tell Nanbu "If this wasn't the internet I'd beat you up"? Serious case of "Internet Tough Guy Syndrome" going on there.
HarassmentPanda's Avatar - Comment posted on 07/07/2009 18:19
HarassmentPanda
That is the scariest picture of Rev that I have EVER seen.
Black Nexus's Avatar - Comment posted on 07/07/2009 18:43
Black Nexus
PS please ignore the grammar errors , my blackberry is in one of its moods.
Projectexodus's Avatar - Comment posted on 07/07/2009 20:57
Projectexodus
What worries me the most is how I'll be able to resist the temptation of using this feature in case I'll get stuck in a game for a lengthy period of time.
Chronic Logic's Avatar - Comment posted on 07/07/2009 21:37
Chronic Logic
How can skipping levels be easy if it's optional? Unless you have no self control I don't see what's wrong with adding the skipping feature.
gamadaya's Avatar - Comment posted on 07/07/2009 23:08
gamadaya
First reaction: That's some dumb shit.

Second reaction: Maybe I could use this like state save, like for practicing harder parts of the game w/o having to go through the other parts first.

Third reaction: Absolutely zero of the games that use this system will actually be hard enough to warrant it's inclusion.

Fourth reaction: When was the last time Nintendo even made a hard game? 1994?
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51066 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Chad Concelmo: The tragic history of the videogame turkey





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006