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'Casual' game developer hates the word 'casual' photo

The term "casual" has been thrown around entirely too much ever since the meaningless buzzword was invented and subsequently used as a byword for "crap." Gladly, I'm not the only one who believes this word should be snuffed out, with Dave Thompson of Scottish studio Denki has recently indicated.

"We may not find a particular type of game amusing or appealing," he explains at the UK's Develop conference. ""But that doesn't stop them from being a game of equal worth to those titles that we do. Make the game you love and people who enjoy the things you enjoy will be the audience. If a game is fun people will buy it whatever the label."

While Thompson is mostly arguing about how "casual" is used as an insult, I think the word should go simply because it has no merit. You can't simply divide every game in the world into two broad, non-descriptive categories like "hardcore" and "casual." It's stupid, and it confuses people. 

I would like to simply agree with the title of the Develop session which Thompson held: A game is a game is a game.








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35 comments | showing # 1 to 35
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Projectexodus's Avatar - Comment posted on 07/15/2009 09:10
Projectexodus
I fucking agree! There's no such this as casual or hardcore games; just good games and bad games.
slayer the player's Avatar - Comment posted on 07/15/2009 09:17
slayer the player
but is shovelware still an acceptable term?
JonahFalcon's Avatar - Comment posted on 07/15/2009 09:21
JonahFalcon
Casual games is a misnomer. For example, the most hardcore coin-op arcade titles like Defender or Street Fighter? Casual - just with a cool veneer. There's casual and then there's casual. Hidden object games are very casual, even when done well (Cate West springs to mind - try that IP out.)
gamesronlygames's Avatar - Comment posted on 07/15/2009 09:22
gamesronlygames
I agree they are only games. It's not real life with trials and trib, but games. At least that what I thought they were. Different games cater to different age groups and tastes. Ive played many "hardcore" games I was bored out of my mind with how repetitive and predictable they were, and had tons of fun with so called "casual" games. Games are like different moods to me. One is not hardcore over another. They are just different. So much of it is relative to the audience in question. This is such a stupid topic to discuss. Lets move on. Play what you like and let others do likewise.
Volomon's Avatar - Comment posted on 07/15/2009 09:23
Volomon
Casual exists cause other wise we'd just have to use the word shit. Yes there is a difference because it can be good and still casual. Casual means a game for which the requirements of skill are lacking. I honestly don't think it's all that confusing.

It's just another term for:
Elite = Hardcore
Noob = Casual

Hell Microsoft took it to a whole new level they named a SKU after the term. So these terms are deep into the gamer psyche.
Chronic Logic's Avatar - Comment posted on 07/15/2009 09:27
Chronic Logic
The same can be said for indie.
Black Nexus's Avatar - Comment posted on 07/15/2009 09:27
Black Nexus
Remember when good games were good games and bad games were crap, it was such a long time ago, but I remember it like yesterday.

@slayer
Yes shovelware is still acceptable because quick crappy cash in just doesn't roll off the tounge.
Sentry's Avatar - Comment posted on 07/15/2009 09:42
Sentry
If it weren't for the fact that the term has been adopted so casually (hurr), and attempts to define a dichotomy in a system that's far more complicated than black and white, then I'd have less of a problem with it. Unfortunately, people bandy it about with wild abandon, so it has next to no meaning at all.
gamadaya's Avatar - Comment posted on 07/15/2009 09:58
gamadaya
I love owls. Is the right one hardcore, and the left one casual? I think casual is a good descriptive word. Difference is, I don't equate casual with shit.
Steel Brotha's Avatar - Comment posted on 07/15/2009 10:01
Steel Brotha
hey, nintendo coined the phrase "casual market". Blame them.
Peteru's Avatar - Comment posted on 07/15/2009 10:02
Peteru
I was going to write, how this was actually useful sliding scale (not 0 or 1 distinction), but had a problem with pointing a few examples. Which kinda, sorta, seems like you guys are right.

But I'd still say that you can say that one game is developed for casual ... audience and another for hardcore one. Some concepts are evidently watered down and made as accessible as possible. It doesn't necesserily mean that games made this way are shovelware, but that they'll be - as planned - accessible for certain audience. Thugh still, if a game is very good, everybody will play it regardless.
Sentry's Avatar - Comment posted on 07/15/2009 10:04
Sentry
Steel Brotha - Don't think that I won't. Nintendo's already on or near the top of several of my blame lists.
HarkanDeath's Avatar - Comment posted on 07/15/2009 10:18
HarkanDeath
I still dont get the idea or meaning of the word "casual" in gaming, -_-
saucycam's Avatar - Comment posted on 07/15/2009 10:20
saucycam
Anyone who thinks videogames can be seperated into casual/hardcore is probably a nonce.
Conan-san's Avatar - Comment posted on 07/15/2009 10:20
Conan-san
Make not shit games then.
saucycam's Avatar - Comment posted on 07/15/2009 10:21
saucycam
Anyone who thinks videogames can be seperated into casual/hardcore is probably a nince.
ChaosTeaCup's Avatar - Comment posted on 07/15/2009 10:28
ChaosTeaCup
If you can enjoy a game for 10 minutes, then put it down, and enjoy it for 10 minutes tomorrow, I would say that is a 'casual' game. Also, if a game is easy/accessible/un-challenging then I would say that it is causal. If a game requires 10 hours to even start, or has a steep learning curve, I would say it's hardcore. I think the terms are relevant and helpful. Not to defend the casual use of the word casual, as it is often used to denegrate, rather than describe, but even then it's fun..
saucycam's Avatar - Comment posted on 07/15/2009 10:33
saucycam
But surely casual is also a game that appeals to wide audience (casual gamers). Like GTA, casual or hardcore? Too many stupid definitions make them pointless.
atastysammich's Avatar - Comment posted on 07/15/2009 10:40
atastysammich
Holy crap, they actually do that! And here I thought the one-visible-leg thing Hoothoot does was completely made up.
Tony Ponce's Avatar - Comment posted on 07/15/2009 10:45
Tony Ponce
@ChaosTeaCup

"If a game requires 10 hours to even start..."

Then that is a pretty bad game, or at least pretty shoddy design. People complain about two-hour "tutorials" in games like Twilight Princess and Kingdom Hearts 2. But ten hours? Who's going to play that?
Holyetheline's Avatar - Comment posted on 07/15/2009 11:01
Holyetheline
Right on! Stick it to the man. Games are definitely games where I come from.
ChaosTeaCup's Avatar - Comment posted on 07/15/2009 11:03
ChaosTeaCup
It was an exxageration, but you know, a solid RPG/JRPG can take hours to get going, and will most likely bore the non-commited (see how I eschew the word casual there?) gamer long before the story gets juicy.
Frohike's Avatar - Comment posted on 07/15/2009 11:12
Frohike
While I disagree with the two broad categories, I still think there's a place for the concept of a "gateway" or "entry-level" game. I mean lets be honest here. Some games are simple, and while entertaining, are designed for people who don't spend significant portions of their day in front of a console. Are they lesser games? Not really. Are they games that are apt to bore the more experienced gamers more quickly? Bloody likely.

Rambling aside, I'd say that while the hardcore-casual dichotomy needs to go, there is still a tier/style/scope of game that is geared toward the casual gamer and fully deserves the label.
calelogan's Avatar - Comment posted on 07/15/2009 11:42
calelogan
"Casual" and "Harcore" may end up confusing people, true. Still, how would it be ideal for developers/gamers to address games that have in mind the "usually-not-committed-to-gaming public" whereas others are created bearing in mind players will most likely spend at least 40h until they reach a satisfactory ending?

I'm not against not using the term "casual", but I'm curious as to how to fill the gap when it comes to "target audience".
Monodi's Avatar - Comment posted on 07/15/2009 11:45
Monodi
Yeahwel yousee, but most of those games suck dick and have a common objective, so it's hard to not divide them at all.
GoldenGamerXero's Avatar - Comment posted on 07/15/2009 12:13
GoldenGamerXero
You can't get rid of words. Just stop using them and hope people follow suit. The people who use the word casual are the people who insist that somehow more people getting into gaming will ruin it and stop games being games. There like the people who listen to "disturbing" music and stop when it gets mainstream because they didn't like the music but only the image.
Vanor's Avatar - Comment posted on 07/15/2009 12:31
Vanor
The thing that bothers me is that people are using casual for games that can be play for a few minutes and put back down. You're pretty much saying that about every game on the DS and PSP. People like to have the *option* to play a game for short bursts and then come back to it later. Maybe that's why handhelds have been a pretty lucrative market (especially the DS).

The thing is, I'll play games on my DS or PSP for a short period of time when I was at work during break. But when I go home, I play those same games for hours if I can. I do this on every game platform I have, from the PS2 to the my PSP, and from my DS to my Wii. I'll play whenever I can, for as long as I can. If that's for a short period of time, that's fine. If it's for hours on end, then that's fine, too.

Probably the one game I've invested the most amount of time into over the past few years has been Monster Hunter (all of them). The level design lends itself well to being able to play the game in short bursts or as long as you would like, even more so with the PSP games. I've played Monster Hunter at work for a few minutes at a time, or for hours on end till the witching hours of the morning on xlink kai. And the game itself is extremely challenging, so its accessibility is balanced out by its challenge. That's not catering to "casuals", that's just good game design.

Hardcore vs. Casual is a stupid argument over stupid labels coming from stupid, knee-jerk, reactionary buffoons who are incapable of giving more than a few minutes of thoughtful reflection and rational meditation on the nature of game design.
Draconianviper's Avatar - Comment posted on 07/15/2009 12:47
Draconianviper
The thing that bothers me is how that owl is staring at me. It's like looking into a reflection of my soul. A group of gremlins sitting around a table playing cards...
Vanilla Gorilla's Avatar - Comment posted on 07/15/2009 13:59
Vanilla Gorilla
I would disagree. Though I think that the true meaning of "casual" just isn't represented.

Risk vs Reward: The greater the risk, the greater the reward. This is true in many things, including video games.

"Casual" games do not seek to put up a barrier of risk. They tend to straight up dodge the issue of great risk and challenge to the player because they want it to be approachable by anyone and everyone to play and enjoy. And there are many players who will find enjoyment in playing casual games, but Casual is the Yin to the Hardcore's Yang.

Hardcore games move in the opposite direction, actively seeking to use difficulty as a means to ramp up the risk so there is a greater sense of reward for overcoming the obstacles. Not everyone wants a stroll through the park simulator, some want small health totals, jumps with instant death if you miss and grenades. Lots and lots of grenades.

Neither is "better" than the other, it's all subjective to the player's preference. Some players ("casual") would be so turned off my Seth's difficulty they put the game down and move on to something else because they're seeking reward without great risk. Some players ("hardcore") would feel compelled to fight again and again and again to learn his patterns and tendencies until they beat him, then jump up and dance a jig because he was pretty intense.

Again, neither player is better than the other, as some just don't want a lot of risk and some thrive on getting more of that risk. It's akin to adrenaline and sports, Bowling is a low-adrenaline sport compared to Wing Suit BASE Jumping, both are sports but one is way more intense than the other.

But to call for the abolition of the term "casual" tells me you don't risky games for the "hardcore" and are tired of being labeled for making pussy games! ...pussy!
Vanilla Gorilla's Avatar - Comment posted on 07/15/2009 14:07
Vanilla Gorilla
@Vanor "Hardcore vs. Casual is a stupid argument over stupid labels coming from stupid, knee-jerk, reactionary buffoons who are incapable of giving more than a few minutes of thoughtful reflection and rational meditation on the nature of game design."

That's a knee-jerk reaction in its own, is generalizing a stereotype and from firing at the hardcore audience, tells everyone you are of the casual alignment. Good job! You're not as high up as you tried to come off to be, please step off your soapbox now.
EggmaniMN's Avatar - Comment posted on 07/15/2009 14:26
EggmaniMN
Casual games do not exist. Casual is not a genre. Casual is a word to describe either the frequency of play or the attitude towards said action. All games have real genres and people need to use them. The whole casual/hardcore thing are just terms to describe how the person is playing, not what the person is playing.

Let's take Peggle. It was created to cater to the simplest desires. A quick game here and there, with shiny expressive graphics. People call it a casual game. This is wrong. It is a puzzle game. A good puzzle game because it offers more to the player than other puzzle games.

Calling a game casual because the developer intends for that type of play is irrelevant. It's still of a certain genre and that casual word still describes only the way they want to play it. But I can assure you that plenty of games where that is the intention are played quite seriously by more than a few people.
X-angwin8r's Avatar - Comment posted on 07/15/2009 14:56
X-angwin8r
So I see a lot of people seem to define "casual" as "pick up and play for a few minutes". However, as indicated many times before, that can describe many games that would otherwise be classified as "hardcore". Personally, I define "casual" games as games that attract an audience that otherwise would show little interest in video games. I have many relatives who would show little to no interest in most of the action/adventure games I enjoy. However, many of those same relatives love the various Wii titles that don't interest me. It seems to me that the word "casual" doesn't really belong in the game lexicon not because it is meaningless, but because its meaning isn't standard across the gaming audience.

But enough of my rambling, I'm curious: how do the other Destructoid readers define "casual"?
Vanilla Gorilla's Avatar - Comment posted on 07/15/2009 15:04
Vanilla Gorilla
No, Peggle is definitely a casual game. There is no loss for losing, only not meeting the win condition if you don't destroy all of the orange pegs before you run out of balls.

If you don't beat a chapter with that chapter's character, you don't have to start all over from the beginning. You just don't move to the next level until you beat that one. Very low risk.

Now the WoW version of Peggle introduces a mode that would make it a hardcore experience, and that is needing to clear EVERY peg, blue and orange, in order to beat it. That typically tends to be very, very hard on some levels (FUCK YOU DARNASUS!) while only very hard on others. That ramp up in difficulty makes it hardcore. But it is an opt-in mode as clearing every peg isn't the new win condition parameters, you can still achieve victory by only clearing just the orange pegs.

And that doesn't include the random elements, like the location of the orange, green and purple pegs changing location, either. If Peggle were hardcore, they would be fixed and intentionally put in difficult locations with a planned optimal path and sub-optimal paths to take as well. The fact that you can luck out and have a bunch of orange pegs cluster together, making it easy to take out a bunch of them in one shot further detracts from the risk of that frame of play, thus further promoting a casual difficulty.

Why do people continue to make the assumption that only casual gamers play and can enjoy casual games and hardcore gamers play and can enjoy hardcore games?
Frohike's Avatar - Comment posted on 07/15/2009 16:50
Frohike
I guess one shouldn't use "casual" as a mask for "shit." If a game is shit, just call it on its faults. This is akin to Rev Anthony's complaint about expectation deflation with indie games. Don't use a pigeonhole or label to justify the absence of quality in a game. I see the same issue with JRPGs, but that's a whole other rant.
Laird's Avatar - Comment posted on 07/15/2009 17:07
Laird
There are no objectively casual games, just casual players. And you can be a casual player one day and a hardcore player the next depending on how much time you want to spend.

And I'd just like to add that the notion that so-called 'casual games' take away resources from 'hardcore games' is not only silly because of the above statement; it is also silly because it assumes a zero-sum game where game companies never expand and only have a permanently set amount of resources to make games.
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