Whoa, back up the disappointment truck. “Broken Steel” might not be the last expansion for Bethesda’s Fallout 3. Pete Hines recently told OXM that profit would provide the motive for the creation of at least one other bit of DLC.
“Whether [‘Broken Steel’ is] the absolute last one remains to be seen,” he said. "Because it's been hugely successful. ‘Operation Anchorage’ vastly exceeded our expectation. It was like 'holy shit, we did how many?' and ‘The Pitt’ was really successful, after a bit of a false start."
Publishers and developers don't ignore money. Surprise!
Seriously, though, it would be nice to visit Fallout 3 again at some point in the future. Let’s just keep pushing that level cap up, Bethesda. Leveling is fundamental.
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Broken Steel is pretty cool, but I hope New Vegas ships as a complete game, and not a "pay $60 now, and $10 later for your finished product" scheme.
It's only because the expectations were so low ...
And until they release this stuff over PS3 I say; nay-nay.
Fallout 3 is not as good as the original's Fallout's but it's pretty good, so keep it coming Bethesda.
-SnakeDude
I'd consider Broken Steel the finished product because the main story line didn't complete the Enclave arc. The original game was kind of a "Return of the Jedi, we killed the Emperor but what about the rest of the Imperials" feel.
@D-Nez
I'm comparing it to Oblivion and Morrowind here, but:
The ending was bad/disjointed
The level cap of 20 was a joke (you can get a few top level perks and that's it? It's like they rushed the game out), considering Oblivion had 50 levels, and a much more detailed skill system, that could be furthered even after you cap out
The World was way too small
I will certainly agree it has more to offer than most games, but compared to Bethesda's previous showings: they could have done better.
With the money it earns them?
Let's all act surprised.
...Can't wait for it nonetheless.
The ending was disjointed. I liked what they tried to to but it seems like they couldn't flesh it out.
I'd actually like to see more meaningfull consequences for a players actions. Like it would be coolid you took drastically different paths depending on who you killed or helped but I guess that's a tall order.
That being said Bethesda has by total respect (op. Anchorage aside) and I I'm pretty excited to see what they have obsidian do with Fallout in Vegas.
If the maps become big enough I wonder if vehicles would fit into the gameplay.
Whatever happened to just finishing a game and then releasing it at retail price? Oh right, profits....
My bad.
Bring the DLC to PSN and I will buy. I promise.
All this Microshaft exclusive DLC is pissing me off.
Also, I don't think the original ending was a scheme...just a mistake that they corrected.
And one who will only give said handjob to rich white guys, and hates everyone else.
I haven't played any Bethesda games besides Fallout 3(i've already ordered Oblivion), but i don't think the size of the world is something that important. I mean, it's friggin awesome to have that huge world to explore, but they could put more work in the history(which was crappy)and less in the size of the world. And i dindn't have trouble with the skill system, i even liked it because it was like the originals Fallout's.
What i don't like is the whole "you buy a part of the game now and rest after", that shit pisses me off.
PS: Fallout 1 = Level Cap 20
Fallout 2 = Level Cap 99