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Naruto photo

The last Naruto game just got a demo in Japan

Also, a new trailer
Nov 30
// Chris Carter
It's hard to believe that Naruto Shippuden: Ultimate Ninja Storm 4 isn't out yet -- I could have sworn it was set to come out months ago. It's actually going to arrive in February worldwide following a delay, and for no...

Review: Superbeat: Xonic

Nov 30 // Jed Whitaker
Superbeat: Xonic (PS Vita [reviewed], PS TV)Developer: NurijoyPublisher: PM Studios, Atlus & ActtilMSRP: $39.99Released: November 10, 2015 This spiritual successor to the DJMax series has you tapping on the edges of the screen as visualized music from various genres fly at you, or optionally using the D-pad and buttons if that is you'd prefer. Personally I found that Superbeat was far more suited to touchscreen gameplay than traditional controls. By using touch you never have to think about what buttons to press, instead just matching the notes as they connect with the screen, which in turn makes things a tiny bit easier. The only downside to touch is getting used to the scratch notes, which are yellow notes that require tapping then quickly swiping either up or down based on the arrow inside of them. Scratch notes really gave me trouble till I'd spent days with the game and finally found the perfect technique to trigger them. Aside from that, the gameplay is spot on. Hitting notes just feel great on the smooth OLED of my launch edition Vita, even if I didn't recognize any of the music upon first playing it. By the time I was finished with the game I found myself humming along to songs and going back to play my favorites to level up.  [embed]323291:61307:0[/embed] Superbeat has an XP leveling system that is used to unlock songs and World Tour stages. XP is gained by completing songs, and bonus XP are awarded for difficulty and perks related to unlockable DJ Icons. DJ Icons can grant perks or protections such as double health, more recovery, more XP and even break shields. Shields are used to prevent damage being taken and combos being broken and are necessary for many of the World Tour stages unless you're a natural born finger dancer.  World Tour is really where you'll spend most of your time with the game, completing various challenges that require various goals such as massive combos that last across songs, perfectly played songs, and achieving high scores. My biggest gripe with the game is that the difficulty of World Tour stages doesn't really match up with their listed difficulty; I often found myself failing the easy stages while breezing through medium and hard difficulties.  The Tour stages that are brutally difficult require you to get 90%+ JUD, with JUD being related to score. While DJ Icons can help you pass many stages, they do little to help pass JUD stages, as the shields only grant you "good" rated presses instead of "superbeats" that give you a higher score. Some of the challenges are so hard that I found it damned near impossible to complete them in my time with the game, meaning I missed out on one last set of challenges and another "fart" sound effect that can be used in place of the default rimshot sound effect played when hitting notes.  After close to 40 hours with the game, I'm nowhere near acquiring all the unlockables, though I've managed to unlock every track -- all of which I really enjoy aside from one metal song that gives Crazytown's "Butterfly" a run for its title of 'shittiest song ever.' I rarely play my Vita, but now I'm going to have to pack it and Xonic along with me for any flights as my new go to "don't panic because you could die at any moment" game.  Superbeat: Xonic is an original enough take on the rhythm genre to make it feel fresh again and is easily the best touch screen based music game I've played with Cytus coming a close second. Filled to the brim with catchy tunes, I'll be revisiting Superbeat in the coming months anytime I travel. Apart from some brutally difficult challenges, the only other thing holding me back from giving this game a perfect score is that it is on the Vita, a system that I'd still regret buying even if this was the second best rhythm game I've ever played -- long live the king, PaRappa the Rapper. [This review is based on a retail build of the game provided by the publisher.] Pokémon Super Mystery Dungeon (3DS)Developer: Spike ChunsoftPublisher: NintendoMSRP: $39.99Released: November 20, 2015 [embed]323291:61307:0[/embed]
Superbeat review photo
Fingering has never been so fun
I've been playing rhythm games since they exploded onto the scene with PaRappa the Rapper in 1997, and having nearly played at least one title of every rhythm game series released I can easily say Superbeat: Xonic is top tier. But be forewarned, this is the Dark Souls...nay...the 127 Hours of music games, only you get to keep your arms attached. SUPERBEAT: XONiC

Hatsune Miku photo
Hatsune Miku

Hatsune Miku: Project Diva X will arrive in March in Japan

On Vita
Nov 30
// Chris Carter
The Hatsune Miku machine isn't stopping anytime soon. Sega has just announced that Hatsune Miku: Project Diva X will arrive on March 24, 2016 in Japan, exclusively for the Vita. An Aime card (arcade transfer accesso...
Xenoblade photo

Video Review: Xenoblade Chronicles X

X gon' give it to ya
Nov 30
// Myles Cox
Xenoblade Chronicles X is certainly one of those games that you probably have to see to believe, rather than simply just taking some stranger's word for it. The written review just doesn't do it enough justice in my humble o...

Mighty No. 9 photo
Mighty No. 9

New Mighty No. 9 trailer showcases additional modes

Oh that Beck he's so wacky
Nov 30
// Chris Carter
Mighty No. 9 is going for that "kooky weird Saturday morning cartoon" vibe with this new trailer, meant to showcase some of the game's new modes, and that ever-popular brand™ building Minecraft pre-order bonus ski...
Hearthstone photo

This Hearthstone combo kills both players instantly

Compliments of Tavern Brawl
Nov 30
// Chris Carter
Hearthstone's Auchenai Soulpriest is up to his old tricks again. As most Priest players know, this card swaps healing powers for damage, setting up some devastating combos if used on the enemy. But in the case of this week's ...
Mario Kart 8 photo
Mario Kart 8

Mario Kart 8 is getting a TV special on Disney XD this week

Haha what
Nov 30
// Chris Carter
Mario Kart 8 came in with a bang, and ended up lasting quite a while with its two amazing DLC packs. While I still play it on occasion, its fire has unfortunately died down a bit, partially due to the horrible battle mode tha...
South Park photo
South Park

Obsidian's team had full access to the South Park archives for The Stick of Truth

Did You Know Gaming
Nov 30
// Chris Carter
South Park: The Stick of Truth was a pretty ambitious project -- so much so that I didn't think it would ever actually come out. But when it did, it blew my expectations away, and Obsidian had another hit on its hands. ...

Review: Xenoblade Chronicles X

Nov 30 // Chris Carter
Xenoblade Chronicles X (Wii U)Developer: Monolith SoftPublisher: NintendoReleased: April 29, 2015 (Japan), December 4, 2015 (EU, US)MSRP: $59.99 X's timeline starts in 2054 AD, when a mysterious alien race assaults the Earth and decimates the human race as we know it. Arks deploy across the universe, and the only known survivor is the White Whale, which crash lands on the distant planet Mira. Cue a quest to kickstart mankind's new home, and you have your basic gist of what's going on. To be clear, the story is not related to the original Xenoblade in any way. You do not need to have played the other game to have an idea of what's going on, and by JRPG standards, X's story is rather clear and concise. The player goes through the experience as a silent protagonist, with a minor amount of dialogue choices (more like moods) in tow. There is no branching narrative here -- instead, you'll follow a linear storyline, with the ability to take control of any party member as your primary avatar, including the one you create. Where X really shines isn't by way of its serviceable, yet sometimes drawn-out story; it's the ability to create your own adventures. Through the use of a lone base (New LA) and a formidable, yet vulnerable organization called BLADE, you'll slowly learn more about Mira, the creatures that inhabit it, and the dangers involved beyond the alien race trying to wipe out your species. The giant, sprawling maps (of which there are five, all accessible at the start) are a dream come true for exploration enthusiasts, with secrets at every turn and points of interest every minute or so. While the visuals aren't anything to gawk at on a grand scale, the draw distance is absolutely incredible, to the point where I'm in awe Monolith was able to squeeze these textures into a Wii U title. Walking around in X is wondrous, and spotting giant screens-high enemies and world bosses (Indigens and Tyrants, respectively) is something you need to do yourself to truly grasp the game's scale. [embed]322015:61313:0[/embed] Players will start off with a male or female avatar of their choosing, and it's off to the races, with a rather quick tutorial session. From there, the game completely ceases to hold your hand, which is going to be a massive point of contention for some. Point blank, X is not a game you can casually pick up and play -- you need to immerse yourself in it. This not only goes for leveling up your character, but unlocking the requirements for story missions. Xenoblade Chronicles X is a tough and unforgiving game if you have no affinity toward the JRPG genre. Sure, there are a few modern conveniences peppered in, like fast travel, a detailed world map (accessible at all times on the GamePad screen), and the ability to save anywhere, but you will need to master nearly every facet of X to progress past the first few chapters. Hell, you'll need to actually read the manual to pick up on a few major things, old-school style, and I ended up taking paper notes just like I did in the NES days. It's going to be a polarizing thing for sure, but personally, I'm stoked to play something like this again. Learning all the game's ins and outs was a joy. It's particularly satisfying to take everything in and feel like you've accomplished something. The battle system is just as unforgiving as a lot of other aspects of X. It's based on an auto-attack system that presents you with a few skills at the start (such as power attacks or debuffs), but after a few hours the learning curve really ramps up. Players will have to juggle between ranged and melee attacks and abilities, both of which have their own styles, pros, and cons. By way of an MMO hotbar with icons and cooldowns, you'll have to micromanage all of the tools available to you, learn what abilities combo with others, and divine the right time to use them. Combat is also nuanced in practice, as enemies often have appendages that can be broken for strategic value. On paper it sounds like basic stuff, but once I earned the dodge and block abilities, timing became absolutely key to surviving a boss battle. Additionally, mastering other facets like the Soul Voice system (a harmless QTE that pops up occasionally, allowing you to heal your party), and knowledge of passive skill synergy will help. If all of that sounds scary, maybe Xenoblade Chronicles X isn't the game for you. Don't worry about the controls though. They work great, mostly thanks to the GamePad. As mentioned previously, it's constantly available as a map and fast travel datapad of sorts. If you're so inclined you can also use the Wii U Pro Controller, which works fine as well. In terms of length, X hits that sweet spot a lot of games in the genre tend to provide -- 50 hours or so for the story, and double that to do everything. What sets this JRPG apart from most of the competition however, is its ability to grab the player's attention throughout, and not just during specific juicy story sections. I would often spend hours at a time just aimlessly wandering around, finding mining locations to raise my income, and hunting down Tyrants. Every zone has a distinct feel to it, and in all, I've probably spent 10 hours in each individual area. Skells (mechs) have been a huge part of the game's marketing scheme, and it's important to know that you won't get them until roughly 20 to 30 hours into the core story (this is assuming you only do a light amount of exploring on top of that). After unlocking the opportunity to even obtain the license to pilot one, you'll have to complete a lengthy multi-tier optional questline. When I had first heard that figure based on player's experiences with the Japanese version I was turned off, but actually playing X, I quickly forgot about them, and when Skells did arrive, they felt like a cherry on top, opening up brand new exploration options via flight. Xenoblade does come with an online component, and just to be clear, I wasn't able to fully test it out. In addition to multiplayer squad support, there's also a system where you can recruit or interact with potential party members in an asynchronous manner, the latter of which I personally did have access to during my review period. It's a nice little bonus, as adding in a member from a vast online pool of players (even pre-launch) can help you fulfill a need in your party makeup that may be missing. Otherwise, this can be played completely offline, without any fear of missing out of an essential part of the game. This is one of the more interesting reviews I've done as of late because I know Xenoblade Chronicles X will be divisive. But it truly feels like an MMO world I've been living in for several weeks now. The more grimdark theme isn't quite as charming as the original Xenoblade, but everything else makes up for it. [This review is based on a retail build of the game provided by the publisher.]
Xenoblade review photo
I'm really feeling it
When Xenoblade Chronicles was announced for localization on the Wii, my heart skipped a beat. While there are plenty of JRPGs to go around, the more the merrier, and I wouldn't pass up the chance to experience another Monolith Soft game. I didn't quite have the same reaction to Xenoblade Chronicles X at first, but it really grew on me over time.

Rainbow Six Siege photo
Rainbow Six Siege

Where is our review for Rainbow Six: Siege?

Working on it
Nov 30
// Chris Carter
After a beta snafu, Tom Clancy's Rainbow Six Siege is set to launch tomorrow on the PC, PS4, and Xbox One platforms. So where is our review? Well, we declined Ubisoft's review event as per our policy, so we'll be getting...
PlayStation 4 photo
PlayStation 4

Research group says millennials prefer PlayStation

Especially on Black Friday
Nov 30
// Mike Cosimano
Shopping research group InfoScout has published its post-Black Friday findings as they relate to video game consoles. As you can see in the chart below, 40% of participating millennials (defined as ages 18-35) buy PlayStation...
Star Wars Battlefront photo
Star Wars Battlefront

Breaking Benjamin frontman hates Star Wars Battlefront

He seems like a reasonable man
Nov 30
// Mike Cosimano
Within the first thirty seconds of the video linked below, Breaking Benjamin founder Benjamin Burnley admits to punching his Xbox One to the point where there is damage visible on the console. This comes on the heels of a muc...
Metal Gear Solid photo
Metal Gear Solid

Not everyone is giving peace a chance in Metal Gear Solid V's race to disarmament

Oh, Xboners
Nov 30
// Vikki Blake
Konami is keeping us updated following its call to disarm all nuclear weapons on Metal Gear Solid V: The Phantom Pain. As at November 29, Xbox 360 is leading the charge with just 35 nukes remaining, with big brother Xbox One ...
Rainbow Six Siege photo
Rainbow Six Siege

Like killing off your own team members in Rainbow Six Siege? Ubisoft has plans for you

'It will not be tolerated'
Nov 30
// Vikki Blake
Ubisoft will not tolerate players who kill off their own teammates in Rainbow Six Siege. Replying to a fan tweet that asked if there were plans to "to do anything about trolls that kill people on their [own] team," the develo...
Mirage: Arcane Warfare photo
Mirage: Arcane Warfare

Chivalry developer trademarks Mirage: Arcane Warfare

Dark Messiah of Might and Chivalry?
Nov 30
// Joe Parlock
Chivalry: Medieval Warfare was absolutely great. Take a load of shouty knights, make them chuck axes and swing swords at each other in a first person melee-fest, and you’ve got yourself a grand ole time. Plus it gets ex...
Demon's Souls photo
To be announced at the PS Experience?
I know how many people love this game, so I’ll cut the preamble: Demon’s Souls might be coming to PS4. The game put From Software on the map, and introduced the format now used yearly for the likes of Dark Souls a...

Favorite game quiz photo
Favorite game quiz

Kill your darlings, create a definitive list of your favorite games

Sophie's Choice simulator 2015
Nov 29
// Nic Rowen
A test to sort your favorite games has been making the rounds on social media over the past few days. Normally I ignore this sort of thing, but when it seemed to push our own Jonathan Holmes into an existential crisis earlier...
Warhammer 40K photo
Warhammer 40K

Oh hey, a Warhammer 40K game that looks okay

Tentative excitement for Eternal Crusade
Nov 29
// Kyle MacGregor
Games Workshop isn't the most discerning of license holders. Ever since the demise of THQ, the company has allowed just about anyone to make a video game based on Warhammer 40,000. The situation has reached the point where D...
Promoted blog photo
Promoted blog

I'm not an 'SJW,' I'm an anthropologist: Making the case for diversity in games

Promoted from our community blogs!
Nov 29
// bacon1eggs
[The discussion regarding diversity in games doesn't seem to be slowing down or becoming any less heated, but the discussion of its impact is still important all the same. In today's promoted blog, bacon1eggs touches on why t...
Indivisible photo

Shantae shimmies her way into the world of Indivisible

More than 80% there with 6 days left
Nov 29
// Jonathan Holmes
I had thought we'd seen all the cameo characters that Indivisible had to offer, but a few days ago, one the original "indies-on-consoles" icons of gaming was added to the already impressive roster of guest stars. Shantae has...
Handball 16 photo
Handball 16

Handball 16 is a real game you can play

But you probably don't want to
Nov 29
// Kyle MacGregor
Every Sunday, Sony posts a lineup of new releases coming to PlayStation systems that week. It's something I check religiously, hoping to discover a gem hidden amongst the big blockbusters. No gems this week, but Bigben Intera...
Soma photo

It's a Sup Holmes for pigs with Soma co-creator Thomas Grip

Sup Holmes every Sunday at 2:30pm EST!
Nov 29
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over every...
Rocket League x Portal photo
Rocket League x Portal

Portal crossover coming to Rocket League

The cake is a li-- er, topper
Nov 29
// Kyle MacGregor
Portal-themed content is coming to Rocket League next month, Psyonix has announced. Starting December 1, the following items will be awarded to players at random after matches: Cake (Topper)  Conversion Gel (Rocket Trai...

Lara Croft GO's new expansion is sadistic

Nov 29 // Kyle MacGregor
The team at Square Enix Montréal has been listening to feedback, and "The Shard of Life" expansion is targeted squarely at players who wanted something more complex out of the base game. Comprised of 26 new puzzles, the free update has a high floor in terms of difficulty, picking up right where the main story left off and ratcheting up the tension from there. The Shard of Life sees Lara descend into a new ancient burial chamber, the Cave of Fire, where she comes across a new obstacle, immortal enemies, en route to pilfering the grotto's hidden treasures. The invincible creatures can be stunned, but will eventually rise back to their feet (or insert turn of phrase that better applies to snakes). This adds a new dimension of challenge, requiring players to approach puzzles from different vantage points and hastening the window of opportunity for certain obstacles to be surmounted. In addition to adding a new dimension of challenge (these immortal enemies often make it so precise movements must be made, narrowing the window of opportunity for you to get by them), they inject a new element to puzzle solving, where their felled-bodies might hold a switch down, but only for a certain amount of time before they start moving again and alter the landscape. While I confess I wasn't among the virtuosos who completed Lara Croft GO without breaking a sweat, The Shard of Life never feels unfair. That said, I've probably spent more time dealing with some of the individual rooms in the add-on content than I did with entire stretches of the original game. It definitely has me thinking more, as each puzzle is a multi-step process with nary an easy solution. At times, there's a bit more mental gymnastics involved than I might have preferred, considering I was comfortable with the campaign, but it's difficult to get too broken up over some mild frustrations in a sizable, free update to an experience I already love and enjoy. If you've yet to try Lara Croft GO, it's currently 40 percent off via iTunes and Google Play for $2.99.
Lara Croft GO impressions photo
But I still love it
Lara Croft GO might just be my favorite mobile game of the year. Having played through the campaign twice now, I can safely say there isn't much I'd change about Square Enix Montréal's minimalist puzzler -- though...

Famicom photo

Chiptune musicians release album on Famicom

The plan: release music on cartridges
Nov 29
// Mike Cosimano
We've seen new releases for the Sega Dreamcast come to fruition in the past few years, but a brand new Famicom cartridge is an even more potent throwback. 8-Bit Music Power is a chiptune music compilation from Japanese artist...
Nuclear-free FOB photo
Nuclear-free FOB

Consoles lead Metal Gear Solid V's race to nuclear disarmament

Peace Day comes to PC last
Nov 29
// Josh Tolentino
In case you missed it, the Metal Gear series has always had a pretty strong anti-nuclear message, and it's never been more literal than in Metal Gear Solid V, the multiplayer "FOB" component of which allows players ...
Deals photo

Cyber Monday deals on Wii U, Xbox One, & PS4 bundles over at eBay

Of course it starts on a Saturday
Nov 29
// Dealzon
Its not quite Monday yet but eBay deals are flooding with various Cyber Monday deals on Wii U, Xbox One, and PS4 console bundles. If you slept pass Black Friday and have decided now that an 8th gen console needs to be in your...

Podtoid 314: Sex Advice

Nov 28 // Kyle MacGregor
[embed]322665:61289:0[/embed] Topics we discussed: What's the best potluck food? How do you avoid panhandlers? How to break up with your significant other What should be your college major? What to do after a one night stand Should you let your kids play games? Alaskan captivity Lara Croft Go, Fallout 4, Assassin's Creed Syndicate Elf Bowling Recent Episodes: Podtoid 313: Horse Cock Podtoid 312: Call of Duty: Black Oddish III Podtoid 311: The Fallout 4 S.P.E.C.I.A.L. Podtoid 310: Intergalactic Child Abduction Podtoid 309: Code Name Li Po Need hella good advice? Email us at [email protected] or leave a comment below.
And other hella good advice
Subscribe to the podcast via iTunes or download it here. This week on Podtoid, Destructoid's weekly advice show, we give advice. Hella good advice.

Chad Concelmo photo
Chad Concelmo

Look who's coming to Thanksgiving dinner (spoiler: it's Chad Concelmo)

And Kirby I guess
Nov 28
// Darren Nakamura
It's been long enough since Chad Concelmo left Destructoid that we probably have some readers now who aren't familiar with the most amazing features editor/perpetual teenager/fragrance mogul to grace our pages. If you don't k...

The wastelander's guide to building settlements in Fallout 4

Nov 28 // Nic Rowen
Creating your character to be a wasteland real estate mogul  Before you lay down the foundations of your personal empire, you need to get yourself right first. If you want to be serious about your settlements, you'll need a few perks to make it work, including a hefty investment in charisma. This could be tricky if you've already been playing for 50 hours with an anti-social radioactive super soldier and just now want to start rebuilding the Commonwealth, but not un-doable (remember, you can get a charisma-boosting bobblehead at the insane asylum and invest perk points into S.P.E.C.I.A.L. stats if you really need to get that number up, among other less savory methods that I'll discuss later). You can also just roll up a new character specifically made to dive into the building and crafting aspect of the game. You'll need six Charisma to get two levels of the Local Leader perk and at least level two of the Cap Collector perk. These will let you make supply lines (ESSENTIAL) and awesome stores in your settlements. You'll probably also want to go deep on Intelligence -- the Gun Nut and Science! perks are practically necessary if you want to build the best versions of generators and defense turrets and Scrapper is a little too good to ignore (it will let you turn all those junky laser pistols and pipe rifles you normally throw in the dumpster into useful copper, gears, and circuitry). I know, it sucks that the way crafting in Fallout 4 works basically pigeonholes you into a certain build. There is still plenty of room for creativity even after those stat demands though and the joy of raising a civilization out of the ashes of history does take the sting out a bit. The basics you probably already know If you want your settlement to grow, you'll need a few things: water, food, beds, and a radio beacon. Each settler you bring in needs one unit of food and water per day and they get whiny if they don't have a nice downy pillow to rest their head on at night, so you'll want to get those things sorted first. Plant a few crops (easily done by raiding other farms for their crops and it quickly becomes self-perpetuating when you can just harvest your own fields for planting supplies), install two or three water pumps, and flop down a few beds. No need to go crazy, it takes a settlement time to grow and you can always add more as needed (and later crafting options can make old ones obsolete so no need to waste scrap on something you won't need). A radio beacon draws a steady flow of new settlers to your homestead. You'll need a power source to run it so build a generator (which will come in handy for other things, anyway). Remember, you can turn a radio beacon off when you think you have enough settlers in one place. In some of the smaller areas like the Red Rocket station near the beginning of the game, you may want to put a cap on the number of people you take in. You'll probably want to defend your patch once you have it all set up. Turrets are the go-to option for this (and why you need Science! and Gun Nut so badly so you have access to the upgraded versions). Each turret, trap, or manned guard tower adds a few points to the defense rating of a settlement. Try to keep that number the same or slightly higher than the sum of both the food and water points to discourage attacks. When an attack does occur, you will be notified on your Pip-Boy and can help your settlers defend their home. Raids on your property can be unpredictable. In my time responding to would-be home invaders, I've seen everything from realistic flanking attacks from Super Mutants pouring over the hills, to packs of feral Ghouls somehow spawning deep inside the walls of a fortified base. Your best bet is to spread out your defenses to cover likely avenues of attack while also covering populated areas where your settlers are likely to take a stand. Building things! You could just work with what each settlement already has, but what is the fun in that? Leave your personal mark on the wasteland with a proud series of ramshackle apartments, abodes, and disturbingly militaristic forts. The tools for building things in Fallout 4 are honestly pretty terrible. Objects float about in weird ways, mechanics are never explained unless you go digging through the help topics in the menu (and even then it's hit or miss), and the way walls and attachments snap (or fail to snap) together will give you no end of grief. But don't let that stop you! With a little patience and a few pointers, you can make some reasonably cool-looking digs for your wastelanders. If someone could make this monstrosity of wires and pressure pads work, you can probably get a few fences to stand up straight. First thing first, lay down a foundation and a floor. Uneven terrain tends to mess with the building tools so you'll want to keep things as level as possible to make things easier on yourself. Try to build up! Many of the settlement areas have limited usable ground space. Small areas strewn with debris and hills do not make for nice buildings, but you can avoid that problem by building vertically. Don't be afraid to slap down ladders and staircases and build on top of what is already there. Not only is it space efficient, but a rad tower fort on top of the local Red Rocket station looks much cooler than a bunch of square boxes crammed together on the parking lot. Set up supply lines from a central hub to make life easier. Trying to cart around tin cans and microscopes between settlements and keeping track of which place has what is a suckers game. With the Local Leader perk you can assign a settler to run supplies between locations and everyone can share from the same pool of salvage (but not hard items like guns or armor). Make a supply chain by assigning one runner from settlement A to take goods to settlement B, and one from B to take goods to C, and so on. That way you can just toss all your junk in any workbench in the line and use all of it anywhere. Provisioners seem to be immortal like Companions, so don't worry about them dying on the road the first time they run afoul of some Mole Rats. Fences can really help with invasions by funneling attackers into kill zones as well as give your settlement a homey, lived-in look (murder and comfort together at last!). Sadly, when you start putting rings around all your settlements they also become material hogs, gobbling up steel and wood like nobody's business. I recommend you pick up an issue of Picket Fences from Beantown Brewery so you can make, well, picket fences. They don't consume steel when crafting them and they look more charming than rusty chain link (granted, they look slightly less so when splattered with Super Mutant blood). Light up the night How you provide power to your settlements is poorly explained in-game but essential for making a great homestead, so be prepared to mess with it. Basically, you have two kinds of powered devices at your disposal. Active devices like laser turrets and water purifiers that require units of power to run (meaning your generator has to be able to match their power draw to keep everything working), and passive devices like lights and traps that can run off the ambient grid. Active devices need a line running directly into them, while passive devices need either a nearby connected pylon or wall socket to work. Power pylons can be used to run line from a generator to far-away devices or a conduit. The maximum length of a wire is fixed, but can be cut short by obstacles, hanging on the ground, and so on. I recommend you build your generators in elevated positions to get the most out of your copper. Pylons give off a radius of electrical power that can be used to run lights, traps, and other things. Plugging a conduit into the wall of a building supposedly provides power to the entire shack, but my experience with them has been mixed. Mostly, they seem to work just like pylons (but are slightly cheaper to make and more compact to string up between nearby buildings). Making complex grids for my settlements has been hands down the single most frustrating and rewarding part of building things in Fallout 4. It's a very fussy system (I can't tell you how many times I broke everything trying to slightly adjust one little wall tile or light bulb) but once you get used to it, you can really make your settlements pop. Capitalism Ho! Shops are wonderful. While having to invest into two ranks of Local Leader and Cap Collector to make the biggest shops (which really is the only way to go) is a drag, what you get out of having a few shops spread among your networked settlements can be well worth it. There are six kinds of shops you can make for your settlements with four tiers of value. Each type of shop will boost your settlement's happiness and pull in caps, but a few stand out as handier to have in your personal base of operations than others. Weapon shops can be a reliable source of ammo without having to make a trip to Diamond City, trade goods shops can help cut down on the time it takes to scavenge for parts, clinics can help you cheaply cure addiction and radiation poisoning at your convenience, and bars are great for ingredients for cheap healing items. Armor and clothing shops are fun too and you'll probably want one of each in your network at some point just for variety, but they're not as overtly useful. You can build the first two tiers of shop with just the second level of the Local Leader perk. They're fine and will do the trick if you want to be a skinflint about it. But if you invest all the way to the third tier of shop by getting two levels of Cap Collector, your market stalls will start to carry surprisingly great gear. What's better is once you have tier-three stores, you'll occasionally run into special vendors in the wasteland that you can invite to work at your locations who will turn them into unique fourth-tier stores that carry special gear. Shops will generate an income you can draw from on their own -- just check your workbench from time to time and you'll notice you have a handful of caps you can pull out. But don't get the wrong idea: shops accrue money slowly, so you won't be diving into a vault of caps like Scrooge McDuck anytime soon. The value of having a nice network of shops is the convenience of being able to talk to a merchant on demand rather than wander around looking for a traveling trader or making a special trip. It lets you make more money off of explorations (you can trade found gear for caps more easily) and enables you to restock and refuel faster to get you back out in the wastes. Advanced DIY tips There are plenty of mechanics involved in the settlement system that the game doesn't go out of its way to tell you. I'll try and shed some light on them here. Did you know the maximum population of your settlements is tied to your Charisma stat? Ten people by default plus one extra per point of Charisma. For most people, this either means a 16 settler max, or up to 20 if you went whole-hog on Charisma. I'm told wearing Charisma-boosting gear can let you break that cap but I haven't noticed it in my game. Spread out your beds. For the longest time my settlers in Sanctuary were complaining about “the bed situation” despite having plenty of cots to rest on. At first I assumed it was a bug (this is a Fallout game), but I stumbled on some other people online having the same problem. Apparently, putting too many beds in one area causes makes your tired and poor wastelanders cranky (maybe they'd like it back in the wilds with the Deathclaws where I found them). I haven't found exact numbers, and testing for it is difficult, but it seems like four beds to one room or hut is the sweet spot. Water purifiers are a godsend and you should put them in any settlement that isn't landlocked. A single industrial water purifier will produce 40 units of water, far more than you'll ever need for a settlement on its own. Plus, extra water goes into your workbench as an aid item. You can pull out a bunch for cheap healing, or sell them all to a trader who wanders into your settlement for a stack of caps. Equip gear on your settlers for protection and convenience. Instead of scrapping or selling every spare gun you pick up, try placing it in a settler's inventory and have them equip it (use the triangle or Y button on the console controllers) and a single piece of ammunition for it (it will last them forever, thanks to Lex for the tip!). I know this might be really obvious, but I keep hearing from people who missed it! Not only will they be able to help next time a Super Mutant wanders into the neighborhood, but you can coordinate their outfits to help you keep track of what jobs people are doing. Or just give them a creepy uniform look if you want to make your own apocalypse cult. Each settler assigned to work on crops can sustain enough plants to generate six points of food. This means you only really need three or four full time farmers, which frees up the rest of your population for things like guard duty at watch towers, scavenging for supplies, or manning the tills at your shops. Speaking of guard posts, while they initially seem like a terrible deal (only a measly two defense for a manned post), if you set up multiple posts and assign a person to one of them, he or she will walk between up to three of them like a patrol and provide the defense benefit of each. So one person on guard duty watching three posts can actually provide a decent six defense; better than a level-one turret. Folks assigned to scavenging benches generate a small amount of junk for the workbench on their own. What they gather is fairly inconsequential, but something is better than nothing if you don't have them assigned to anything else. Interestingly enough, they tend to walk around with their weapons drawn, seemingly looking for a fight. Not sure why they do that, but I like to put the best of my spare weapons on them so they can be ready to draw down on any intruders. Build a bell! In the miscellaneous resources menu you can find a bell that will summon settlers to your location. This will save you loads of time when trying to assign jobs or equip folks since they can hide like ninjas when left to their own devices. I didn't find this until embarrassingly late in my game and it would have saved me a lot of time. In a nice little touch, settlers will congregate at a bar after hours if you build one. When the workday is over, everyone just wants a nice slice of grilled brahmin and a drink, I suppose. So maybe spend a little extra time laying out chairs and making your bar area look nice. Hey, you can always cheat I've really enjoyed building up my settlements, tinkering with the crafting tools, and spending entirely too much time equipping all of my little serfs with laser pistols and shotguns, but I'd be lying if I said it hasn't also been a chore. It just takes too long to collect all the knick-knacks and scrap you need to make things. I don't want to have to root around in some raider-infested warehouse looking for power coils and broken light bulbs for hours just to wire up some patio lights in my fifth fully-loaded farm house. Or maybe, like I mentioned earlier, you built your character to tame the wastes with hands made of concrete and a bulletproof hide. You didn't give any thought towards a useless dump stat like Charisma when you started the game. Now you're stuck looking at the unappealing idea of tossing multiple perk points into your stats just to start building decent settlements. So might I recommend cheating? If you're on PC, this is easy. Open up the console command line and go to town. If you are like me and playing on the PS4 (or Xbox One for that matter), you'll have to get a little more creative. There are two super easy exploits you can pull in the console version of Fallout 4 that will make building your settlements much easier. The first is the vendor scam, where you can clean out a vendor's entire stock (including all their junk and tasty shipments of fiber optics and oil) with some tricky re-selling. First, see what ammo a vendor is selling. The near-useless .38 is always a safe bet. Transfer most of that ammo type to a companion or drop it on the ground or you'll lose your own stash of it in the process, but keep 15 or 20 bullets in your inventory just to make the trick work. Next, click on the entire stack of that ammo from the vendor like you were going to buy it all. Hop over to your side of the trade window and sell back a single round of that ammo type from your tray, then sell the rest. If it worked right (it can be hinky and isn't always 100%) you should still have a phantom round left to sell. Mash on that until the vendor owes you a hundred caps or so, then flip back to their tray and “buy” the stack of ammo from them again. Weirdly, it will still count as you selling it and they'll owe you caps. The effect compounds and you can hit this multiple times until they owe you some ridiculous amount like 10k and then clean out their inventory for free. Now I'm delighted every time I bump into Trashcan Carla because I know it's another shipment of fine asbestos coming my way. This may be one of those things that's easier to watch than explain, so check out this video for a demonstration. [embed]323060:61293:0[/embed] When it comes to boosting your special stats, Dogmeat can help you with that. Head back to Sanctuary with him and check out your old house. In Shaun's room you should find a “You're S.P.E.C.I.A.L!” book on the ground that will immediately let you boost a stat of your choice. Once the book is in your inventory, find a nice level place (one of the cleared houses works fine) and get Dogmeat ready. Drop the book on the ground, call Dogmeat to pick it up, and JUST as he goes to snag it, pick it up yourself. The timing can be tricky since Dogmeat will grab stuff from different ranges (and generally act like a fool), but when done correctly, you should have a copy in your inventory while Dogmeat drops one at your feet. Drop them again and pick them up and one will let you boost another stat. You can do this again and again to raise your S.P.E.C.I.A.L points as much as you like. I'd recommend a light touch (completely overpowered characters quickly become boring), but this is a great option if you decide to get into crafting with an already developed character who doesn't have much in the way of Charisma or Intelligence. Exploits like this are going to be something players will have to come to or avoid on their own. Personally, I don't recommend cheating like this right off the bat. It can ruin the experience. But if you're 30 or 40 hours deep into the game and pulling your hair out because you built your character wrong at the start or just can't find enough oil to keep your turrets up and running, it's nice to have a safety net like this available. 
Settlement guide photo
A beacon in the wasteland
Okay, so you've been playing Fallout 4 since launch and you've wandered the wastes, scoured the ruins of Boston, and swam in the glowing sea. You've had a lot of adventures. Now you're thinking about settling down, and checki...

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